Help speeding up Fight Night 3
#1
Im getting 60 fps in game and over 200 fps in the menu when the speedhacks are enabled but it still feels laggy.
What fps will make fight night 3 playable? 100 or higher?

I assume 100 fps in pcsx2 is more or less equal to 30 fps in a normal pc game?

like if call of duty is playable at 30 fps on a PC, Fight night needs 100fps to be playable on an emulator?




BTW here are my specs:
AMD Phenom II B55 3.3 Ghz quadcore
ATI HD6950 2GB GDDR5
4GB DDR3 1333
7200rpm HDD
Windows 7 Ultimate
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#2
Turn off all speedhacks, what is your FPS then? You're going to need to overclock the CPU.
-Core i7 6700k @ 4.5 GHz
-GIGABYTE Z170X-Gaming 5
-G.SKILL Ripjaws V 16GB DDR4 2400 @ 14-13-13-30-1T
-EVGA GTX 970 4GB @ 1380/1853 MHz
-Crucial MX100 512GB, Silicon Power S60 120GB, Toshiba 2TB 7200 RPM
-PC P & C Silencer 750 Quad
-Windows 7 x64

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-Core i7 4710MQ
-16GB DDR3 1866
-GTX 965M 4GB @ 1127/1353 MHz
-Mushkin ECO2 240GB, HGST 1TB 7200 RPM
-Windows 7 x64
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#3
Quote:I assume 100 fps in pcsx2 is more or less equal to 30 fps in a normal pc game?

like if call of duty is playable at 30 fps on a PC, Fight night needs 100fps to be playable on an emulator?

nope. A pal game works full speed @ 50 FPS, an NTSC game works full speed @ 60 fps

when you use speedhacks, it tends to fake fps counter.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#4
im getting 60 fps inside the ring with all speed hacks turned off and dx11 renderer.
If I use dx9 fps drops to 28.

The game is very playable at 60fps but the music and announcer is in slow motion and out of sync.
With speed hack and fps limit at 160, the music becomes synced with my movements.


Im getting about 70% cpu usage on three cores when playing fight night 3. (my 4th core is currently disabled)
will pcsx2 use 4 cores?
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