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Help with Gundam Seed Destiny Rengou vs Zaft II PLUS
#1
Hi there, I have a problem playing this game as everything is running smoothly but as soon as I try to access the Stella Louisser Mission in PLUS Mode, the screen will just freeze and the background music will play as usual. I am using the default settings on my PCSX2 ver 1.6.0. Is there any fix for this?

CPU: Intel® Core™ i5-7200U CPU @ 2.50GHz
RAM: 12Gb
Graphics Card: NVIDIA GeForce 940MX
OS: Windows 10 64-bit
PCSX2 version: 1.6.0 with default settings
Game: Gundam Seed Destiny Rengou vs Zaft II PLUS (ISO)

[Image: EooaYL6.png]

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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
#3
Here is the content of the emulog.txt after the problem occured

Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10  (build 18363), 64-bit
Physical RAM    =  12173 MB
CPU name        =  Intel(R) Core(TM) i5-7200U CPU @ 2.50GHz
Vendor/Model    =  GenuineIntel (stepping 09)
CPU speed        =  2.711 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbbf
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Users\David Ng\Downloads\PCSX2 1.6.01\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

(GameDB) 9858 games on record (loaded in 277ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\David Ng\Downloads\PCSX2 & PPSSPP Games\Mobile Suit Gundam Seed Destiny-Rengou Vs Zaft 2 Plus.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2020448 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce 940MX/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 451.67
INFO: GL_ARB_sparse_texture is NOT SUPPORTED
INFO: GL_ARB_sparse_texture2 is NOT SUPPORTED
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\David Ng\Downloads\PCSX2 1.6.01\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\David Ng\Downloads\PCSX2 1.6.01\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_257.18;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLPS_257.18;1) Game CRC = 0xF616C207, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_257.18;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPS_257.18;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPS_257.18;1
0 00100000 004ed580 ...............................................................................
Loaded, cdrom0:¥SLPS_257.18;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing EE/FPU roundmode to 1 [N]
(GameDB) Enabled Gamefix: FpuNegDivHack
EE/iR5900-32 Recompiler Reset
Get Reboot Request From EE
GSdx Lookup CRC:F616C207
GSdx Lookup CRC:F616C207
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
[IOP](SYS)===== CAPCOM Sound Engine for IOP Ver.0.16(Aug 25 2005 14:23:06) =====
[IOP](SYS)[CSE] Spu init switch  = 1
[IOP](SYS)[CSE] Using spudma ch  = 0
[IOP](SYS)[CSE] Base thread prio = 64
[IOP](SYS)==============================================================
[IOP](SYS)[CSE] sceSdInit(SD_INIT_COLD) call.
[IOP](SYS)[CSE] Set spudma ch=0 interrupt handler.
[IOP](SYS)[CSE] Set spudma ch=1 interrupt handler.
CRI ADX Driver Ver.9.44(Feb 28 2005 19:25:04)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 1
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
[EE](SYS)===== CAPCOM Sound Engine for EE Ver.0.10 =====
DVCI: "SEED_ADX.AFS" found.
DVCI: "SEED_SFD.AFS" found.
DVCI: "AFS_DATA.AFS" found.
DVCI: Total 3 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x0004d000
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0008e100
PS2RNA: sceSifAllocIopHeap(16448) ret=0x0008ea00
------------------------------
Media Version : 0609291357
------------------------------
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 45 Programs, 28 Pipelines
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Opening CDVD
isoFile open ok: C:\Users\David Ng\Downloads\PCSX2 & PPSSPP Games\Mobile Suit Gundam Seed Destiny-Rengou Vs Zaft 2 Plus.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2020448 sectors)
Opening USB
Opening FW
Opening DEV9
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:F616C207
GSdx Lookup CRC:F616C207
McdSlot 0 [File]: C:\Users\David Ng\Downloads\PCSX2 1.6.01\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\David Ng\Downloads\PCSX2 1.6.01\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_257.18;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLPS_257.18;1) Game CRC = 0xF616C207, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_257.18;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPS_257.18;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPS_257.18;1
0 00100000 004ed580 ...............................................................................
Loaded, cdrom0:¥SLPS_257.18;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing EE/FPU roundmode to 1 [N]
(GameDB) Enabled Gamefix: FpuNegDivHack
Get Reboot Request From EE
GSdx Lookup CRC:F616C207
GSdx Lookup CRC:F616C207
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
[IOP](SYS)===== CAPCOM Sound Engine for IOP Ver.0.16(Aug 25 2005 14:23:06) =====
[IOP](SYS)[CSE] Spu init switch  = 1
[IOP](SYS)[CSE] Using spudma ch  = 0
[IOP](SYS)[CSE] Base thread prio = 64
[IOP](SYS)==============================================================
[IOP](SYS)[CSE] sceSdInit(SD_INIT_COLD) call.
[IOP](SYS)[CSE] Set spudma ch=0 interrupt handler.
[IOP](SYS)[CSE] Set spudma ch=1 interrupt handler.
CRI ADX Driver Ver.9.44(Feb 28 2005 19:25:04)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 1
[EE](SYS)===== CAPCOM Sound Engine for EE Ver.0.10 =====
DVCI: "SEED_ADX.AFS" found.
DVCI: "SEED_SFD.AFS" found.
DVCI: "AFS_DATA.AFS" found.
DVCI: Total 3 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x0004d000
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0008e100
PS2RNA: sceSifAllocIopHeap(16448) ret=0x0008ea00
------------------------------
Media Version : 0609291357
------------------------------
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Delete 0 Shaders, 44 Programs, 28 Pipelines
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Totally mismatched window handles on OverrideWndProc!
Totally mismatched window handles on OverrideWndProc!
Totally mismatched window handles on OverrideWndProc!
Opening CDVD
isoFile open ok: C:\Users\David Ng\Downloads\PCSX2 & PPSSPP Games\Mobile Suit Gundam Seed Destiny-Rengou Vs Zaft 2 Plus.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2020448 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:F616C207
GSdx Lookup CRC:F616C207
McdSlot 0 [File]: C:\Users\David Ng\Downloads\PCSX2 1.6.01\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\David Ng\Downloads\PCSX2 1.6.01\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA    v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_257.18;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
LilyPad: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to the Plugin settings and setup new controls.
found 0 symbols
ELF (cdrom0:\SLPS_257.18;1) Game CRC = 0xF616C207, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_257.18;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPS_257.18;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPS_257.18;1
0 00100000 004ed580 ...............................................................................
Loaded, cdrom0:¥SLPS_257.18;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing EE/FPU roundmode to 1 [N]
(GameDB) Enabled Gamefix: FpuNegDivHack
Get Reboot Request From EE
GSdx Lookup CRC:F616C207
GSdx Lookup CRC:F616C207
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
[IOP](SYS)===== CAPCOM Sound Engine for IOP Ver.0.16(Aug 25 2005 14:23:06) =====
[IOP](SYS)[CSE] Spu init switch  = 1
[IOP](SYS)[CSE] Using spudma ch  = 0
[IOP](SYS)[CSE] Base thread prio = 64
[IOP](SYS)==============================================================
[IOP](SYS)[CSE] sceSdInit(SD_INIT_COLD) call.
[IOP](SYS)[CSE] Set spudma ch=0 interrupt handler.
[IOP](SYS)[CSE] Set spudma ch=1 interrupt handler.
CRI ADX Driver Ver.9.44(Feb 28 2005 19:25:04)
CRI ADX Driver : sceSdInit Call = 0
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 1
[EE](SYS)===== CAPCOM Sound Engine for EE Ver.0.10 =====
DVCI: "SEED_ADX.AFS" found.
DVCI: "SEED_SFD.AFS" found.
DVCI: "AFS_DATA.AFS" found.
DVCI: Total 3 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x0004d000
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0008e100
PS2RNA: sceSifAllocIopHeap(16448) ret=0x0008ea00
------------------------------
Media Version : 0609291357
------------------------------
#4
Quote:isoFile open ok: C:\Users\David Ng\Downloads\PCSX2 & PPSSPP Games\Mobile Suit Gundam Seed Destiny-Rengou Vs Zaft 2 Plus.iso

Our forum does not tolerate any kind of warez talk / discussion / links and no support will be given as such.
Read our rules,specifically rule #1. Thread closed.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go




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