Help with PNACH file
#1
Hello everyone. I'm new to all of this (a few days new, as a matter of fact). I've been playing around with the emulator and decided to try writing a .pnach file to enable a cheat.

The cheat that I wanted to enable was this one:

A9PC-M7PD-ANF8X
AQRV-RN17-VY0PX

It's supposed to modify the skin of Player 2's character to Kuma's while keeping the character's moveset.

So, I used Maxconvert to convert the AR Max code to a raw code. I then typed this into notepad and saved with the .pnach extension:

Code:
game=Tekken 5

//P2 Character Skin Modifier: Kuma
patch=1,EE,103A93E2,extended,0000001E

Here's where my problem starts. I'm sure the code is doing something because no matter who I choose for player 2, the character model changes into Kuma. However, the moveset also changes. The moveset is supposed to stay the same.

Am I missing something? I'm just trying to get the hang of things, and the code does look a bit...simple. Should I add something more?

Thanks in advance for any help that you guys can offer.

I'm using PCSX2 0.9.8 (r4600). My OS is Windows 7 64-bit. If you need any more info, I'd be happy to give it to you. Thanks again.[/code]
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#2
best to try using Mokujin and snag new addresses as he changes movesets


http://forums.pcsx2.net/attachment.php?aid=17184
^my patch
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#3
(05-02-2012, 07:07 AM)Saiki Wrote: best to try using Mokujin and snag new addresses as he changes movesets


http://forums.pcsx2.net/attachment.php?aid=17184
^my patch

Thanks for the reply.

When you say snag new addresses, do you mean with cheat engine? I saw a tutorial for it on the forums.

Also, your patch didn't work for me either. It changes the character and moveset of player 1. I'm convinced I did something wrong now. Tongue2
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