Help with patches
#1
Hi,
So to break it down I'm trying to create a patch for .9.6 MS Saga A New Dawn and .9.8 Dark Cloud 2. I'm new to creating patches and PCSX2 so I got patch conversions from:
http://forums.pcsx2.net/Thread-PCSX2-Cheat-Converter
I also copy and pasted codes from:
http://forums.pcsx2.net/Thread-Post-your...tches-here
on Page 97 post 965 & 967
When I try to save a patch with:
Character 1 Codes
//Infinite EN
patch=1,EE,01FDDB91,extended,00000063
//Infinite TP
patch=1,EE,01FDDB92,extended,000003E7
//Infinite HP
patch=1,EE,01FDDB94,extended,0000270F
It says Input format has to be 8 space 8
Then I saved it in this format
01FDDB91 00000063
01FDDB92 000003E7
01FDDB94 0000270F
When I load up my game with the patches checked it crashes.
Do you wonder if I just have too many codes or did I do something wrong?


Attached Files
.pnach   9F18CBC5.pnach (Size: 3,44 KB / Downloads: 580)
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#2
Pretty confusing, soo which codes did you used finally? The one from included pnach? And with which pcsx2 version? Other than pnach files being stored in different folder and turned on in different way they should work in both same way, through not sure if "extended" can be used in 0.9.6 already as I wasn't really using it much and currently not use it at all.

Anyway looking at pnach you included when you start a code from 0 and use "word" then it's a bit wrong, not sure if it would really result in crash, generally if you would use "extended" it would check how much it should patch by first number, with 0 that would be byte, with 1 that would be short and codes starting with 2(most likely same for 4 and a code directly after that as that's one condensed code) would be word. Soo if you use 0 and word it's like pointing to patch byte and word in same time, probably through it would just ignore the first and patch it as word, potentially patching too much, making the code wrong, potentially leading to a crash.

Soo just use "extended" instead of "word". The game would need to be extra sensitive on cheating to crash couse that soo maybe the codes are simply not for your game version?;] Or wait, with condensed code patching 0xC4FA adresses which is awfully lot, if something causes crash it's potentially that code.
I mean that one:
Code:
patch=1,EE,4AA462F1,word,C4FA01F5
patch=1,EE,0A22080D,word,00000000
That's one multi-adress write code, but it patches 0xc4fa adresses every 0x01f5 which by my experience lights up on big red color as potentially damaging, in opposite to other codes(which seems generally seem ok, other than what I wrote above) this one also seems to be converted wrong(?) or not converted at all. I really think it was some codebreaker code not yet converted, and I think I'm right couse converting it from codebreaker V1+ to raw gives:
Code:
403B7438 00310001
00000001 00000000

soo in pnach:
patch=1,EE,403B7438,extended,00310001
patch=1,EE,00000001,extended,00000000
which looks completely normal now patching just 31 adresses to 1, potentially some items or dunno, couse your codes weren't described;P. Not sure if those other codes were converted correctly as I'm lazy to search and guess from where exactly you had them, but if they were from same site and doesn't work either, then you'll also need to convert them. Anyway change that one and check. At least it shouldn't crash anymore, couse it was most likely reason.
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#3
After reading your reply I did a little messing around. First I set Notepad as a default for opening those kinds of files since I couldn't edit any files. Then I went back to:
(http://forums.pcsx2.net/Thread-Post-your...#pid161996)
and just copy and pasted on the notepad and thankfully codes worked. So all I have to do now is to convert:
(http://cheats.codetwink.com/ps2/view/5576/14/) in omnivert: input as Codebreaker V1+, output as Uncrypted Standard, then convert to extended on the PCSX2 Converter? When I try to save using the PCSX2 Converter, on the left side of the converter I have this code:
Character 1 Codes
//Infinite EN
patch=1,EE,01FDDB91,extended,00000063
//Infinite TP
patch=1,EE,01FDDB92,extended,000003E7
//Infinite HP
patch=1,EE,01FDDB94,extended,0000270F
And when I click Save Pnach an error comes up and it says [Input has to be 8 space 8], so does that mean I have to add the descriptions after I save the Pnach file then, only inputting:
01FDDB91 00000063
01FDDB92 000003E7
01FDDB94 0000270F
?
Also thank you for your reply, with that I was able to think of something to do, hopefully you will help me on this question too, if of course you have the time. ^_^
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#4
I also want to make a Pnach file for Dark Cloud 2 but I really have no idea how to edit the code so that it will give me 999 of that item. I downloaded this pnach from:
http://forums.pcsx2.net/Thread-Post-your...ere?page=3
The item being 999 on the spot before the last worked a couple of times but then it just stopped working.
I also downloaded this pnach from:
http://forums.pcsx2.net/Thread-Post-your...#pid166455
They work great, so i want to combine the two I downloaded and add new codes, but still:
// Max Items Amount For The Slot Before Last Item Slot.
patch=1,EE,01E226A8,short,000003e7
I want to know how to do the pasted code above.
I want to make a Pnach file for these codes:
http://cheats.codetwink.com/ps2/view/3845/
So I don't need to enter the master code right?

P.S.
I converted these codes:
403B7438 00310001
00000001 00000000
11FDD000 0000FFFF
21FDD000 0098967F
on the PCSX2 Converter and got this:
patch=1,EE,403B7438,extended,00310001
patch=1,EE,00000001,extended,00000000
patch=1,EE,11FDD000,extended,0000FFFF
patch=1,EE,21FDD000,extended,0098967F
So do i need to change the codes to this:
patch=1,EE,003B7438,extended,00310001
patch=1,EE,00000001,extended,00000000
patch=1,EE,01FDD000,extended,0000FFFF
patch=1,EE,01FDD000,extended,0098967F

Original Codes:
1[4AA462F1 C4FA01F5]
1[0A22080D 00000000]
2[1B39E900 0000FFFF]
3[2BCBDF2D 0098967F]
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#5
Hi, I saw an Infinite Usage Code in codetwink.com so I don't need the spot patch. Thank You for help I finally know how to make pnach files. If there are more people needing how to make pnach files I'll make a really easy step-by-step way of making a pnach file, if it would be okay of course. You can close the thread now ^_^
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