07-06-2014, 08:05 PM
Hot Shots Golf: FORE Slow Motion at 60fps
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07-06-2014, 08:07 PM
(07-06-2014, 07:58 PM)maddogbv Wrote: I know this is quite an old thread to bump, but I too have been playing this game (the Japanese version) on my emulator. I'm using aggressive speedhacks and D3D-9 software emulation. My specs are as follows: No it boils down to your cpu having a fairly unimpressive STP. Also motion blur and other rendering effects aren't that easy. Finally 7 extra rendering threads is bound to hurt your speed rather than help it. Set extra threads to 3 or 4.
My understanding was that each additional rendering thread uses an extra logical CPU thread. Since my CPU has 8 cores, I figured it would be best to set it to 7. However, it takes a performance hit if I reduce it to the number of extra threads that you suggest.
So should I get rid of my current motherboard and CPU and switch to an i7 setup? Edit: Had I read the FAQ the first time, I would've realized you're right; the emulator really isn't designed for quad-core rendering, much less 8-core. So a CPU with strong single thread performance would be better in this case.
07-07-2014, 07:54 PM
(07-06-2014, 08:43 PM)maddogbv Wrote: My understanding was that each additional rendering thread uses an extra logical CPU thread. Since my CPU has 8 cores, I figured it would be best to set it to 7. However, it takes a performance hit if I reduce it to the number of extra threads that you suggest.I did tests on an i7, I have not done tests on an AMD, I would need someone trusting enough to let me run tests on their machine, but from the current understanding anything over 4 slows down the emu, it does not speed it up
07-08-2014, 12:40 AM
(This post was last modified: 07-08-2014, 12:42 AM by Blyss Sarania.)
^ I have done tests on an AMD, and I can verify once your software threads start overlapping your main threads, things get worse, not better. On a 6 core I found 3 was best with MTVU off and 2 with it on. So add two to those numbers for 8 core and don't go higher.
PCSX2 has 4 threads already in software mode with MTVU on: EE GS MTVU Base Software Thread Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
07-08-2014, 01:12 AM
(07-08-2014, 12:40 AM)Blyss Sarania Wrote: ^ I have done tests on an AMD, and I can verify once your software threads start overlapping your main threads, things get worse, not better. On a 6 core I found 3 was best with MTVU off and 2 with it on. So add two to those numbers for 8 core and don't go higher. Well, with intel it gets.. weird. so I would have to do the tests to discover what I feel best. because if you look at how my pc is set up for instance. C1 - EE sw2 C2 - GS sw3 HT1 - MTVU sw4 HT2 - SW1 and that seems to produce the best for me. (assuming those are situated as they would)
07-08-2014, 01:17 AM
I tried values from 3-12 with no MTVU in my test and it got faster up to 3, 3 and 4 were the same, and above that each thread slowed it down by a a few FPS. Above 6 there was no difference in either faster or slower. e.g. 7-12 were the same as 6 for me.
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD |
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