06-16-2018, 02:15 AM
CPU: Intel Core 2 Duo E8400 3.00ghz (2154)
RAM: 4GB
64 bit
-----------------------------LOG-----------------------------------
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_518.79;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_518.79;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_518.79;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_518.79;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SLES_518.79;1
0 00100000 00245a50 .....................................
Loaded, cdrom0:¥SLES_518.79;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Enabled Gamefix: GIFFIFOHack
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
GSdx Lookup CRC:80807DE
GSdx Lookup CRC:80807DE
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Cleared VRAM to: a0 r0 g0 b0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥CDVDSTM.IRX args 0 arg
loadmodule: id 31, ret 2
Zed Store: Height = 511, Qwc = 65408
Using Reversed DMA list to store Z Buffer
loadmodule: fname cdrom0:¥IRX¥STREAM.IRX args 0 arg
Exit MultiStream V6.2 Thread Load
loadmodule: id 32, ret 0
Deactivate loading screen manager
Stream Buffer 1Bank 32768byte 5banks 163840byte used
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
Cleared VRAM to: a0 r0 g0 b0
Stream Buffer 1Bank 32768byte 5banks 163840byte used
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
Cleared VRAM to: a0 r0 g0 b0
Stream Buffer 1Bank 32768byte 5banks 163840byte used
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
Cleared VRAM to: a0 r0 g0 b0
>>>ERROR: SOUND_AllocateFileMemory
File list already allocated. Use SOUND_FreeFileMemory to free it
Warning, you have fragmented memory!
Mem Total 24077872 != Mem Largest 24077536 - Difference = 336 - Block Num = 3
Warning, you have fragmented memory!
Mem Total 24077872 != Mem Largest 24077536 - Difference = 336 - Block Num = 3
Activate loading screen manager
Deactivate loading screen manager
Warning, you have fragmented memory!
Mem Total 16780528 != Mem Largest 16780256 - Difference = 272 - Block Num = 2
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Cleared VRAM to: a0 r0 g0 b0
Warning, you have fragmented memory!
Mem Total 24077872 != Mem Largest 24077536 - Difference = 336 - Block Num = 3
Activate loading screen manager
Deactivate loading screen manager
Deactivate loading screen manager
Warning, you have fragmented memory!
Mem Total 13885888 != Mem Largest 13634368 - Difference = 251520 - Block Num = 8
--------------------------------END-OF-LOG----------------------------
Issue: When playing a race, as long as the racers are in front of me the game will slow down to 20-30 FPS 50-60%. CPU usage goes to about 90%. The only thing that has improved FPS is to have frame skipping on, but only improves it to 35-40 fps when around the other AI racers. I spent all afternoon trying to fix this and haven't gotten anywhere. I'm just unsure what to do, is it a hardware issue, or is there something obvious in that i'm missing in the config?
RAM: 4GB
64 bit
-----------------------------LOG-----------------------------------
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_518.79;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_518.79;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_518.79;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_518.79;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
Input ELF format filename = cdrom0:¥SLES_518.79;1
0 00100000 00245a50 .....................................
Loaded, cdrom0:¥SLES_518.79;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Enabled Gamefix: GIFFIFOHack
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
GSdx Lookup CRC:80807DE
GSdx Lookup CRC:80807DE
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Cleared VRAM to: a0 r0 g0 b0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥CDVDSTM.IRX args 0 arg
loadmodule: id 31, ret 2
Zed Store: Height = 511, Qwc = 65408
Using Reversed DMA list to store Z Buffer
loadmodule: fname cdrom0:¥IRX¥STREAM.IRX args 0 arg
Exit MultiStream V6.2 Thread Load
loadmodule: id 32, ret 0
Deactivate loading screen manager
Stream Buffer 1Bank 32768byte 5banks 163840byte used
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
Cleared VRAM to: a0 r0 g0 b0
Stream Buffer 1Bank 32768byte 5banks 163840byte used
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
Cleared VRAM to: a0 r0 g0 b0
Stream Buffer 1Bank 32768byte 5banks 163840byte used
padman: *** VBLANK OVERLAP ***
padman: *** VBLANK OVERLAP ***
Cleared VRAM to: a0 r0 g0 b0
>>>ERROR: SOUND_AllocateFileMemory
File list already allocated. Use SOUND_FreeFileMemory to free it
Warning, you have fragmented memory!
Mem Total 24077872 != Mem Largest 24077536 - Difference = 336 - Block Num = 3
Warning, you have fragmented memory!
Mem Total 24077872 != Mem Largest 24077536 - Difference = 336 - Block Num = 3
Activate loading screen manager
Deactivate loading screen manager
Warning, you have fragmented memory!
Mem Total 16780528 != Mem Largest 16780256 - Difference = 272 - Block Num = 2
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Sce Error: SCECdErFAIL
Cleared VRAM to: a0 r0 g0 b0
Warning, you have fragmented memory!
Mem Total 24077872 != Mem Largest 24077536 - Difference = 336 - Block Num = 3
Activate loading screen manager
Deactivate loading screen manager
Deactivate loading screen manager
Warning, you have fragmented memory!
Mem Total 13885888 != Mem Largest 13634368 - Difference = 251520 - Block Num = 8
--------------------------------END-OF-LOG----------------------------
Issue: When playing a race, as long as the racers are in front of me the game will slow down to 20-30 FPS 50-60%. CPU usage goes to about 90%. The only thing that has improved FPS is to have frame skipping on, but only improves it to 35-40 fps when around the other AI racers. I spent all afternoon trying to fix this and haven't gotten anywhere. I'm just unsure what to do, is it a hardware issue, or is there something obvious in that i'm missing in the config?