How big of a performance impact do things like AF and mipmaps cause?
Specifically on reasonably high end systems?

i5 4690k
8GB DDR 1600
GTX 970 mini
Windows 8.1

Wondering how much of a hit things like changing filtering from bilinear to trilinear, enabling mipmaps (and basic vs. full), and Anisotropic filtering cause for higher end GPUs, and if the impact is intensified with internal resolution scaling.

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The best person that can answer that is yourself. With your specific rig, you shouldn't see much of a hit, but only you can know for sure by trying different settings and seeing how they might effect your games
Windows 11 64 bit OS
Intel Core i7-10700
Geforce RTX 2060 6GB
every filter added reads more texture data from memory. ofc it impacts performance. and ofc using higher resolution intensifies it. you have more pixels you have to fill. i gotta agree with the former post, how big the impact is, is what you gotta try yourself.
In the case of Accurate Date and Mipmapping , they can actually improve performance.

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