How do I start developing plugins?
#11
someone mentioned opengl? Wacko
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#12
(06-19-2009, 04:52 PM)ardhi Wrote: prepare for the tools: fast+optimized compiler/linker, debugger, SDK, API, ASM knowledge, time, brain, internet.

what more?

Alcohol to make the brain stop hurting from information overload?
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#13
Biggrin
(06-19-2009, 05:14 PM)KrazyTrumpeter05 Wrote:
(06-19-2009, 04:52 PM)ardhi Wrote: prepare for the tools: fast+optimized compiler/linker, debugger, SDK, API, ASM knowledge, time, brain, internet.

what more?

Alcohol to make the brain stop hurting from information overload?

in most cases that should work Laugh
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#14
(06-19-2009, 09:37 PM)matteh Wrote: Biggrin
(06-19-2009, 05:14 PM)KrazyTrumpeter05 Wrote:
(06-19-2009, 04:52 PM)ardhi Wrote: prepare for the tools: fast+optimized compiler/linker, debugger, SDK, API, ASM knowledge, time, brain, internet.

what more?

Alcohol to make the brain stop hurting from information overload?

in most cases that should work Laugh

almost forgot, you also need working pcsx2.

offload the information in to a team of developers.
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#15
(06-19-2009, 04:34 PM)refraction Wrote: well i started here http://www.cplusplus.com/doc/tutorial/

I find it easy to follow and well explained Smile after that i suggest going to and reading up on other available libraries, like SDL or OpenGL or even DirectX.
that's where i started as well Smile Tongue, it's a pretty simple tutorial to follow Smile, and after reading that i went and read up on other stuff (like DirectX Tongue)
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