04-24-2015, 08:05 AM
I tend to run games at about 4x native since I use a 2560x1440 display, and it seems you can't do that with the software renderer. Currently I'm using the gsdx32-avx-r5875 plugin and Direct3D11(hardware) rendering. I get this artifacting: http://i.imgur.com/balabE0.png
This artifacting is eliminated if I switch to software rendering, but then all the assets look like garbage. Is there a way I might get the best of both worlds?
Thanks! ^_^
This artifacting is eliminated if I switch to software rendering, but then all the assets look like garbage. Is there a way I might get the best of both worlds?

Thanks! ^_^