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I already search in forum for this problem but i can't find the way to fix it.
I use PCSX2 0.96 / GSdx 845(MSVC 15.00,SSE41 )0.1.9
(My Cpu is Q8200 @ 2.33 GHz )
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Any speedhacks enabled? If yes, turn the CycleRate hacks off please.
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No such crashes are known. Go back to default config and try that again.
Only if it continues to crash report back (possibly how to reproduce it as well).
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its unbelievable man, Problem while using :
GSdx 845(MSVC 15.00,SSE41 )0.1.9
Must ask From Moderator
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can it be that's my bios is too old ?
i try for ZeroGs 0.97.1 Plugin too but it's make the same problem.
(look like game will crash when one of character on battle scene try to use some of skill/magic/item(there show skill name before game crash))
My bios is USA v01.6(07/02/2002)
(I can play FF XII with no problem.)
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thankyou i will try to re-rip my ISO.
(I'm already turn off all Speedhack now)
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Grandia III only crashed for me with cycleRate hax 2x / 3x.
without np.
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I'm a new arrival here and have been having the same problem with crashing at some point in battle-scenes. I've included what I think are the relevant hardware details in my sig, and I've been using PCSX2 0.9.6 with GSdx and all the other the plug-ins configured as (I think) they should be. And the latest DirectX redist. Oh, I'm using Windows XP, I'll add that to my sig if I remember, as it is probably very relevant (not just because my gfx card is DX10/SM4.0 capable with that, but only DX9/SM3.0 with XP of course).
It also froze at the end of the scene in the starting village at the end of the movie when a girl (who wants to be kidnapped) is held up, but I got around that by skipping the movie by hitting 'Select'.
I have been using 1.5x EE rate (along with the other three ticks on the right-side of that box) as that seemed the ideal combination which provided smooth movies and maximum framerate. I turned them all off (and even set the Advanced settings to 'Extra + Preserve Sign') for the end of movie crash but that didn't help, but that one could be bypassed.
The problem with the battle-scene seems to happen with big encounters-- six or so opponents, where I tend to deploy area-effect moves or magic. I don't know whether it is using those moves/magic during it is the cause as the error doesn't occur until the battle ends. Maybe EE rate or some sync speed-fix causing problems? I may be answering my own questions here. I should try playing with them all disabled (though it could be painfully slow).
Or I could try a beta. SVN 791? Since this is the only game I am currently wanting to play on it, I might give that a shot. So many options (beta version, disabling options, overclocking somewhat more). Overclocking further is certainly an option as I have a Thermalright XP-90C heatsink on my CPU, and in normal use the heatsink fan hardly runs.
I think I'll start with disabling all the speed-hacks as that is the easiest to do, even if it may slow things down a bit.
By the way, don't take any of the above as criticism of the great work you guys have done: I know how complex even ZX Spectrum emulation is (especially once you want to accurately do the R-register and correct screen-timing and memory-contention), so what you've done with the PS2 is nothing short of miraculous.
CPU: Athlon 64 X2 4400+ (2.2GHz @ solid 2.53GHz)
GPU: nVidia GeForce 8800GTS 640MB (not currently O/C)
Memory: 2GB DDR400 (2x 1GB @ DDR422 2.5-3-2)