How to run?
#11
Try to chmod shader's file to. Something like chmod +777 /Applications/pcsx2/plugins/gs/zerogs/opengl/ps2hw.fx . Don't forget to check, that this file is really exists.

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#12
(05-03-2009, 02:32 PM)Zeydlitz Wrote: Try to chmod shader's file to. Something like chmod +777 /Applications/pcsx2/plugins/gs/zerogs/opengl/ps2hw.fx . Don't forget to check, that this file is really exists.

^Does that have anything to do with pcsx2 after I'm able to get it to run?
Been at this for awhile and I'm beginning to think its impossible solve, because everytime a bus error issue seems to pop up on a forum, it gets ignored...I'm getting bus errors also and they look like this...(Note: Running Macbook)

_openfile /Users/christiancoleman/Desktop/FFX-repack.7z Folder/FFX.ISO 0
detected blocksize = 2048
isoOpen: /Users/christiancoleman/Desktop/FFX-repack.7z Folder/FFX.ISO ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 104128
type = 2
ZeroGS: creating
ZeroGS: Got Doublebuffered Visual!
ZeroGS: glX-Version 1.2
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-VkF6Bl/:0".
ZeroGS: Depth 24
ZeroGS: you have Direct Rendering!
ZeroGS: ******
ZeroGS: GS WARNING: Floating point render targets not supported, switching to 32bit
ZeroGS: *********
ZeroGS: Disabling MRT depth writing
Bus error

Bootcamp is next...dunno if it will change anything as of yet, but worth a try. If any1 has encountered this bus error issue and solved it then I would love to know how you did it ;D
#13
i'm getting the same [roblem as ballin
#14
before i try anything does pcsx2 run on a G4 with tiger10.4?
#15
(04-26-2009, 02:57 AM)wontbackdown Wrote:
(04-05-2009, 06:16 PM)MidSnacker Wrote:
(01-10-2009, 02:06 AM)zedr0n Wrote: The long(and old) guide for getting pcsx2/mac to run is at http://quant0r.com/trac/trac.cgi/wiki/runningPcsx2

A faster way to get pcsx2/mac up and running is to
1) Install xquartz(http://xquartz.macosforge.org)
2) Install CG framework(http://developer.nvidia.com/object/cg_to...#downloads)
3) Get pcsx2/mac package at http://pcsx2-mac.quant0r.com/files/pcsx2.pkg

The application will be installed into /Applications/pcsx2 then.
To run it, you'll need to launch xterm(Applications/Utilities/X11.app) and then type
Code:
cd /Applications/pcsx2/bin
./pcsx2
Did this but I get an error reading. "No such file or directory." What am I doing wrong?

I'm getting the same issue?! Some help please

You have to enter the code in two lines
cd /Applications/pcsx2/bin Enter
./pcsx2 Enter
#16
(07-26-2009, 09:12 PM)Awil45 Wrote:
(04-26-2009, 02:57 AM)wontbackdown Wrote:
(04-05-2009, 06:16 PM)MidSnacker Wrote:
(01-10-2009, 02:06 AM)zedr0n Wrote: The long(and old) guide for getting pcsx2/mac to run is at http://quant0r.com/trac/trac.cgi/wiki/runningPcsx2

A faster way to get pcsx2/mac up and running is to
1) Install xquartz(http://xquartz.macosforge.org)
2) Install CG framework(http://developer.nvidia.com/object/cg_to...#downloads)
3) Get pcsx2/mac package at http://pcsx2-mac.quant0r.com/files/pcsx2.pkg

The application will be installed into /Applications/pcsx2 then.
To run it, you'll need to launch xterm(Applications/Utilities/X11.app) and then type
Code:
cd /Applications/pcsx2/bin
./pcsx2
Did this but I get an error reading. "No such file or directory." What am I doing wrong?

I'm getting the same issue?! Some help please

You have to enter the code in two lines
cd /Applications/pcsx2/bin Enter
./pcsx2 Enter

I did that and then guess what it sort of worked I think?
[Image: 2ns5991.jpg]
#17
I keep getting this error when I run pcsx2. What can I do to fix it?

Code:
dyld: Library not loaded: /usr/X11/lib/libcairo.2.dylib
  Referenced from: /Applications/pcsx2/bin/./pcsx2
  Reason: image not found
Trace/BPT trap
#18
Install libcairo 2 library. I don't know how do you do such a thing on Mac's.
#19
fixed that issue now I am getting a seg fault whenever I run the emulator.
#20
are you running 0.9.6? you shouldn't be getting the segfaults on macbook pro i believe




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