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I can't emulate games by hardware
#1
Photo 
Hi everyone. I'm new in these forums but after looking for years solutions, this week I tried to fix the emulator to play nicely with hardware, but again it became impossible to play with the hardware rendering. I saw a lot of videos with the better way to set the pluggins, i tried many forms and configurations but nothing other than software emulation lets me play without graphic glitches, and I don't know what I'm doing wrong. I tried all over the years with differents specs in my pc, from an i3 to an i7 rigth now and froma a GTX660 to a GTX1080i. I have 16 RAM gigabytes, and I think that nothing of that has any relation whit my issues. I'll post different images from different game from PAL. I hope some of you could tell me what I'm doing wrong.

https://imgur.com/LMLqUX9
These are the settings i used to make the captures.

https://imgur.com/hCP0Ah8
This one is from Ratcher Gladiator PAL.

https://imgur.com/NW1FBBz
This one is from Ratchet & Clank PAL.

https://imgur.com/dIaHZ3D
This one is from Sly 2: Band of Thieves PAL.  I't looks weel, but it seems to have a lot of blur and i dont know why.

https://imgur.com/0MjY6Ph
This one is from Shrek 2 PAL.
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
May I'll post the entiere .txt? (Sorry, as I said, im very new at this ^^")
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#4
yes
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#5
This is from 1.5.0
Code:
PCSX2 1.5.0-20160530193952 - compiled on May 30 2016
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 18362), 64-bit
    Physical RAM     =  16337 MB
    CPU name         =  Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
    Vendor/Model     =  GenuineIntel (stepping 09)
    CPU speed        =  4.199 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  bfebfbff 7ffafbbf
    x86EFlags        =  2c100000

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: D:\Emuladores\Emuladores\PCSX2 1.5.0\plugins\GSdx32-AVX.dll
    Binding  PAD: D:\Emuladores\Emuladores\PCSX2 1.5.0\plugins\LilyPad.dll
    Binding SPU2: D:\Emuladores\Emuladores\PCSX2 1.5.0\plugins\SPU2-X.dll
    Binding CDVD: D:\Emuladores\Emuladores\PCSX2 1.5.0\plugins\cdvdGigaherz.dll
    Binding  USB: D:\Emuladores\Emuladores\PCSX2 1.5.0\plugins\USBnull.dll
    Binding   FW: D:\Emuladores\Emuladores\PCSX2 1.5.0\plugins\FWnull.dll
    Binding DEV9: D:\Emuladores\Emuladores\PCSX2 1.5.0\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9700 games on record (loaded in 126ms)
    HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
    Opening CDVD
isoFile open ok: D:\Emuladores\Juegos\Juegos Ps2\Shrek the Third (NTCS) (En).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (607872 sectors)
    Opening USB
    Opening FW
    Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\Kai\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Kai\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Europe  v02.20(10/02/2006)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
# Initialize memory (rev:3.70, ctm:392Mhz, cpuclk:294Mhz detected)
Frame buffer size set to  512x1280 (4096x10240)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
  CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.54;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_214.54;1) Game CRC = 0x90A9963E, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.54;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_214.54;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_214.54;1
0 00100000 0056b658 .......................................................................................
Loaded, cdrom0:¥SLUS_214.54;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
HeapSize < iOurHeapSize; short of 4413604 bytes.
GSdx Lookup CRC:90A9963E
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IOP¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IOP¥MCMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥IOP¥MCSERV.IRX;1 args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IOP¥SPUCODEC.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IOP¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IOP¥IOPHOOEY.IRX;1 args 11 arg -version
io_rpc_thread(): running.
disk rpc registered.
disk_rpc_thread() server started.
diskBackgroundThread() running.
streamerThread() up and running.
loadmodule: id 33, ret 2
Set GS CRTC configuration. Interlace Interlaced. Field Type FIELD. Mode NTSC 640x448 @ 59.940 (59.82)
Frame buffer size set to  640x1280 (5120x10240)
(FrameLimiter) Turbo ENABLED.
(UpdateVSyncRate) FPS Limit Changed : 119,88 fps
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
    Opening CDVD
isoFile open ok: D:\Emuladores\Juegos\Juegos Ps2\Shrek the Third (NTCS) (En).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (607872 sectors)
    Opening USB
    Opening FW
    Opening DEV9
GSdx Lookup CRC:90A9963E
McdSlot 0 [File]: C:\Users\Kai\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Kai\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
(FrameLimiter) Turbo DISABLED.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
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#6
i think shrek 3 is still buggy.
tried ogl renderer ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#7
You're using an old build from 2016. Update to the latest dev build.
CPU: I3-4160 3.6GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ cl9
GPU: Asus AMD Radeon R7 360 OC 2GB GDDR5
OS: Windows 10 Pro 64bit
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#8
Thanks a lot. I downloaded the lastet developers version yesterday and I tried a couple of games and all worked perfectly (just Ratchet Gladiator had a little glitch with the lights, nothing important). But i have another cuestion (sorry for bothering you): Today i was playing Harry Potter and the Philosopher's Stone and after and hour and a half the emulator sudenly shutted down for no reasson and I don't know what could have happened
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