10-22-2019, 03:24 AM
So on another forum, me and my fellow forum members are comparing the polygon capabilities of the PS2 and Dreamcast. My Dreamcast setup is perfect, however I can't get a proper PS2 setup.
I'm using PCSX2 0.9.8 which was the last version to support polygon captures by pressing Shift + F8. But it keeps giving me duplicate amounts:
When I zoom in on that wireframe, I can see every polygon has a duplicate of itself. It also gives me 3x the vertices but that isn't the concern here.
At first I thought it was because of interlacing, but I also tried Burnout 3 which has a progression scan mode but it does the same thing. Interlacing still might be a factor though, seems very relevant to this problem.
So my question is, theres likely someone here that has knowledge of how PCSX2 operates internally. What would be causing this? I know whoever designed this feature, didn't intend for it to do this. Theres likely a setting that could be changed to prevent this.
I'm using PCSX2 0.9.8 which was the last version to support polygon captures by pressing Shift + F8. But it keeps giving me duplicate amounts:
When I zoom in on that wireframe, I can see every polygon has a duplicate of itself. It also gives me 3x the vertices but that isn't the concern here.
At first I thought it was because of interlacing, but I also tried Burnout 3 which has a progression scan mode but it does the same thing. Interlacing still might be a factor though, seems very relevant to this problem.
So my question is, theres likely someone here that has knowledge of how PCSX2 operates internally. What would be causing this? I know whoever designed this feature, didn't intend for it to do this. Theres likely a setting that could be changed to prevent this.