I need hel with the setup
#1
I need help finding the corrects settings I need to run games.
I got a Laptop, Ryzen 5, 12 GB Ram, Radeon Graphics, 1920 x 1080 screen.
I can run games from PS3 like Dead Space, but the PS2 games i play just go slow, I tried using the native PS2 resolution, and that seems to work a little, but the games still slow.
How can I fix this?
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
(08-13-2023, 07:50 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]

PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 19045), 64-bit
Physical RAM    =  10126 MB
CPU name        =  AMD Ryzen 5 3450U with Radeon Vega Mobile Gfx
Vendor/Model    =  AuthenticAMD (stepping 01)
CPU speed        =  2.096 ghz (8 logical threads)
x86PType        =  Standard OEM
x86Flags        =  178bfbff fed83203
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\PCSX2\plugins...
Bound  GS: GSdx32-SSE4.dll [GSdx 20200506140834 (MSVC 19.25 SSE4.1/AVX) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
(GameDB) 9858 games on record (loaded in 184ms)
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:0
Opening CDVD
isoFile open ok: D:\Games\Guitar Hero III - Legends of Rock (USA)\Guitar Hero III - Legends of Rock (USA).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2116528 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\DELL\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\DELL\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan  v01.00(17/01/2000)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )

PlayStation 2 ======== Hard reset boot
ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode)
<20000117-050310,ROMconf,:11232>
# Total accessable memory size: 32 MB (B:2:8:0)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37
  CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.72;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_216.72;1) Game CRC = 0xA46E2D44, EntryPoint = 0x00103D08
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.72;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0OhmySDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0OhmySDSYS
0 00200000 0008d1ec .........
Loaded, rom0OhmySDSYS
start address 0x200008
gp address 00000000
# Loader 'rom0OhmySDSYS'Tongue2c=00200008
loadmodule: fname rom0:CLEARSPU args 0 arg
clearspu: completed
loadmodule: id 25, ret 1
loadmodule: fname rom0WackoIO2MAN args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname rom0:MCMAN args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname rom0:MCSERV args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname rom0TongueADMAN args 0 arg
Pad driver. (99/11/22)
loadmodule: id 29, ret 0
loadmodule: fname rom0OhmySDSND args 0 arg
loadmodule: id 30, ret 0
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719  size = 28640
read/write allocate memory 4000
open name rom0OhmySOPEN flag 1 data 41278
open fd = 2
open name rom0OhmySCLOCK flag 1 data 41278
open fd = 2
open name rom0OhmySBROWS flag 1 data 41278
open fd = 2
open name mc1:/BIEXEC-SYSTEM/OSBROWS flag 1 data 41278
open fd = -2
open name mc0:/BIEXEC-SYSTEM/OSBROWS flag 1 data 41278
open fd = -4
open name rom0OhmySFONTM flag 1 data 41278
open fd = 2
open name rom0OhmySFONTS flag 1 data 41278
open fd = 2
open name rom0:MOPEN flag 1 data 41278
open fd = 2
open name rom0:MCLOCK flag 1 data 41278
open fd = 2
open name rom0:MBROWS flag 1 data 41278
open fd = 2
open name rom0:FONTM flag 1 data 41278
open fd = 2
open name rom0:FONTS flag 1 data 41278
open fd = 2
(UpdateVSyncRate) Mode Changed to DVD NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,93 fps
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.72;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 1 data 41278
open fd = 2
Program name = cdrom0:¥SLUS_216.72;1
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.72;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.72;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE

PlayStation 2 ======== Soft reboot

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0TongueS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0TongueS2LOGO
0 00200000 0001afe4 ..
1 0021b000 0000f068 ..
Loaded, rom0TongueS2LOGO
start address 0x200008
gp address 00000000
# LoadExec 'rom0TongueS2LOGO'Tongue2c=00200008
init rpc
OSDSND
loadmodule: fname rom0OhmySDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120  size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255  size = 28640
(UpdateVSyncRate) Mode Changed to NTSC.
CD Init
CD Disk Ready
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.72;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_216.72;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Get Reboot Request From EE

PlayStation 2 ======== Soft reboot

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_216.72;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_216.72;1
0 00100000 00003e88 .
1 0010c000 00266a40 .......................................
Loaded, cdrom0:¥SLUS_216.72;1
start address 0x103d08
gp address 00000000
# LoadExec 'cdrom0:¥SLUS_216.72;1'Tongue2c=00103d08
Elf entry point @ 0x00103d08 about to get recompiled. Load patches first.
(GameDB) Changing VU0/VU1 roundmode to 0 [N]
EE/iR5900-32 Recompiler Reset
sce_fileio: unrecognized code ff
GSdx Lookup CRC:0
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IOP¥SIO2MAN.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IOP¥SIO2D.IRX args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IOP¥DBCMAN.IRX args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IOP¥MC2_D.IRX args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IOP¥DS2U_D.IRX args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IOP¥CDVDSTM.IRX args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IOP¥LIBSD.IRX args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IOP¥FILEIO.IRX args 0 arg
FileIO driver version 0.1
loadmodule: id 32, ret 0
Starting FileIO_Init
Done FileIO_Init
loadmodule: fname cdrom0:¥IOP¥MSTREAM.IRX args 0 arg
Exit MultiStream V7.3 Thread Load
loadmodule: id 33, ret 0
Allocation successful. I am shocked. Shocked!
Allocation successful. I am shocked. Shocked!
Allocation successful. I am shocked. Shocked!
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:0
Loading GS
sceCdRead() didn't start.  Returned 0 with error 0.  Retrying...
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:0
Loading GS
Allocation successful. I am shocked. Shocked!
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
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#4
Do you own another PS2 console ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#5
(08-28-2023, 12:08 AM)jesalvein Wrote: Do you own another PS2 console ?

No, I don't.
Reply
#6
you're probably screwed, then. this one is known to be buggy.
sorry for you
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#7
(08-28-2023, 05:01 PM)Luislc_49 Wrote: No, I don't.

What should I do if I can get one?
Reply
#8
Dump it's bios the same way you did with your current console
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply




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