09-18-2013, 07:07 AM
So I recently got my hands on a copy of Tales of the Abyss and at first I was phased by the ghosting issues that pertained the game when playing on either a custom or scaling resolution, but after reading the wiki and NeoGaf for some help, came up with settings that work almost perfectly; Scaling at 5x (doesn't matter in the grand scheme of things), Texture Filtering half ticked for black lines, Alpha hack ticked and Skip Draw hack at 1.
Now the problem with Skip Drawing Tales of the Abyss is simple, the game is being rendered (I know that's not the right term, but you get what I'm saying) at half brightness for everything but the FMV's and Skits, and the Bloom/Vaseline filter is being skipped or isn't "on" anymore.
Ever since PCSX2 integrated Shade Boost we can fix the Skip Draw problem by having the Brightness setting turned up to 100, but the problem now is that the Skits and FMV's are super extra crazy bright.
Now, I was wondering if it's possible to somehow make Shade Boost toggle-able through a hotkey of some-sort. I know it sounds rather fruitless considering that this isn't an important issue at all, but I figure that making it toggle-able can't be hard, I'm sorry if otherwise.
Now the problem with Skip Drawing Tales of the Abyss is simple, the game is being rendered (I know that's not the right term, but you get what I'm saying) at half brightness for everything but the FMV's and Skits, and the Bloom/Vaseline filter is being skipped or isn't "on" anymore.
Ever since PCSX2 integrated Shade Boost we can fix the Skip Draw problem by having the Brightness setting turned up to 100, but the problem now is that the Skits and FMV's are super extra crazy bright.
Now, I was wondering if it's possible to somehow make Shade Boost toggle-able through a hotkey of some-sort. I know it sounds rather fruitless considering that this isn't an important issue at all, but I figure that making it toggle-able can't be hard, I'm sorry if otherwise.