ISO failure?
#1
So I was running the emulator with one specific ISO and then there was a sudden crash and my computer told me it had to restart.

Well after restarting, I tried to boot up PCSX2 with the same ISO which was previously functional and it wouldn't start, I get a message in the scroll text window thing saying "GDSx :m_merge is NULL!" and then PCSX2 shuts down. This only happens with the ISO I was using when the computer was forced to restart, every other ISO works perfectly.

Should I get another copy of this ISO? I'd like to avoid going through that if I can, so is there any other way to fix this?
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#2
Post your emulog after crash.
Core i3 9100f 3.6Ghz
RAM=8GB
nvidia GT 1030
pcsx2 version-1.3.1  
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#3
It's actually not letting me copy it because the windows "close this program" prompt pops up and doesn't let me touch the program.
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#4
you'll find it in pcsx2\logs or in my docs\pcsx2\logs
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#5
OH! That's a cool trick I didn't know that. Well this is everything after running the ISO. But I also just discovered this only happens when I attempt to start it up while using Direct3D11 (HARD), once I put it on 3D11 soft, it was fine.

Now, there were way more "syncing..."s but I had to delete most of them in order to actually post this

Code:
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
sce_fileio: unrecognized code ff
Initializing CD drive
Disk type 20
Rebooting IOP...
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Get Reboot Request From EE
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IOP Realtime Kernel Ver. 2.1
    Copyright 1999-2001 (C) SoSyncing...
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ny Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥DRIVERS¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥989SND.IRX;1 args 0 arg

========================================================
989snd (c)2000, 2001 Sony Computer Entertainment America
by Buzz Burrowes                               v2.6.8
(build with sce library rev 2.3.0)
========================================================
    Thread Priorities:
                         Sound Tick = 9
                           Main RPC = 58
                        Loading RPC = 59
                          Streaming = 60, 61, 62, 63
========================================================

WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥OVERLORD.IRX;1 args 19 arg iso_cd
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
loadmodule: id 31, ret 0
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
Bank common

0 :      walk-grass1 : min 5 max 30 curve 1
1 :       walk-dirt2 : min 5 max 30 curve 1
2 :      walk-grass2 : min 5 max 30 curve 1
3 :       walk-sand1 : min 5 max 30 curve 1
4 :       walk-dirt1 : min 5 max 30 curve 1
5 :       walk-sand2 : min 5 max 30 curve 1
6 :       walk-wood1 : min 5 max 30 curve 1
7 :       walk-wood2 : min 5 max 30 curve 1
8 :     walk-crwood1 : min 5 max 30 curve 1
9 :     walk-crwood2 : min 5 max 30 curve 1
10 :      walk-straw1 : min 5 max 30 curve 1
11 :      walk-straw2 : min 5 max 30 curve 1
12 :      walk-stone1 : min 5 max 30 curve 1
13 :      walk-stone2 : min 5 max 30 curve 1
14 :      walk-water1 : min 5 max 30 curve 1
15 :      walk-water2 : min 5 max 30 curve 1
16 :      slide-grass : min 5 max 30 curve 1
17 :       slide-sand : min 5 max 30 curve 1
18 :      slide-stone : min 5 max 30 curve 1
19 :       slide-dirt : min 5 max 30 curve 1
20 :      slide-straw : min 5 max 30 curve 1
21 :      slide-water : min 5 max 30 curve 1
22 :       slide-wood : min 5 max 30 curve 1
23 :     slide-crwood : min 5 max 30 curve 1
24 :       roll-water : min 5 max 30 curve 1
25 :       roll-grass : min 5 max 30 curve 1
26 :        roll-sand : min 5 max 30 curve 1
27 :        roll-wood : min 5 max 30 curve 1
28 :        roll-dirt : min 5 max 30 curve 1
29 :      roll-crwood : min 5 max 30 curve 1
30 :       roll-stone : min 5 max 30 curve 1
31 :       roll-straw : min 5 max 30 curve 1
32 :        land-wood : min 5 max 30 curve 1
33 :        land-sand : min 5 max 30 curve 1
34 :       land-grass : min 5 max 30 curve 1
35 :      land-crwood : min 5 max 30 curve 1
36 :        land-dirt : min 5 max 30 curve 1
37 :       land-stone : min 5 max 30 curve 1
38 :       land-water : min 5 max 30 curve 1
39 :       land-straw : min 5 max 30 curve 1
40 :        breath-in : min 5 max 30 curve 1
41 :       breath-out : min 5 max 30 curve 1
42 :   breath-in-loud : min 5 max 30 curve 1
43 :  breath-out-loud : min 5 max 30 curve 1
44 :          foothit : min 5 max 30 curve 1
45 :        spin-pole : min 5 max 30 curve 1
46 :        swim-flop : min 5 max 30 curve 1
47 :     swim-surface : min 5 max 30 curve 1
48 :        swim-jump : min 5 max 30 curve 1
49 :      swim-stroke : min 5 max 30 curve 1
50 :        swim-down : min 5 max 30 curve 1
51 :          swim-up : min 5 max 30 curve 1
52 :        swim-turn : min 5 max 30 curve 1
53 :    swim-noseblow : min 5 max 30 curve 1
54 :        swim-dive : min 5 max 30 curve 1
55 :     swim-to-down : min 5 max 30 curve 1
56 :   swim-kick-surf : min 5 max 30 curve 1
57 :       swim-idle1 : min 5 max 30 curve 1
58 :  swim-kick-under : min 5 max 30 curve 1
59 :       swim-idle2 : min 5 max 30 curve 1
60 :     eco-bg-green : min 5 max 30 curve 1
61 :    eco-bg-yellow : min 5 max 30 curve 1
62 :      eco-bg-blue : min 5 max 30 curve 1
63 :       eco-bg-red : min 5 max 30 curve 1
64 :     money-pickup : min 5 max 30 curve 1
65 :     wcrate-break : min 5 max 30 curve 1
66 :     icrate-break : min 5 max 30 curve 1
67 :     scrate-break : min 5 max 30 curve 1
68 :   scrate-nobreak : min 5 max 30 curve 1
69 :     dcrate-break : min 250 max 350 curve 1
70 :  mayor-step-wood : min 5 max 30 curve 1
71 :  mayor-step-carp : min 5 max 30 curve 1
72 :       crate-jump : min 10 max 15 curve 1
73 :   babak-breathin : min 20 max 40 curve 1
74 :      babak-taunt : min 20 max 40 curve 1
75 :       babak-roar : min 20 max 40 curve 1
76 :      babak-chest : min 20 max 40 curve 1
77 :       babak-dies : min 20 max 40 curve 1
78 :    bonelurk-roar : min 20 max 40 curve 1
79 :  bonelurker-dies : min 15 max 30 curve 1
80 :         bigswing : min 5 max 30 curve 1
81 :       shark-swim : min 20 max 50 curve 1
82 :       shark-idle : min 20 max 50 curve 1
83 :       shark-bite : min 20 max 50 curve 1
84 :       shark-dies : min 20 max 50 curve 1
85 :              mud : min 10 max 40 curve 1
86 :            arena : min 10 max 50 curve 1
87 :  mud-lurk-inhale : min 50 max 60 curve 1
88 :      heart-drone : min 5 max 30 curve 1
89 :             eco3 : min 5 max 30 curve 1
90 :         ecoroom1 : min 5 max 30 curve 1
91 :     eco-engine-1 : min 5 max 30 curve 1
92 :     eco-engine-2 : min 5 max 30 curve 1
93 :      pill-pickup : min 5 max 30 curve 1
94 :      launch-fire : min 250 max 400 curve 1
95 :      launch-idle : min 5 max 30 curve 1
96 :     launch-start : min 5 max 30 curve 1
97 :      select-menu : min 5 max 30 curve 1
98 :       cursor-l-r : min 5 max 30 curve 1
99 :   cursor-up-down : min 5 max 30 curve 1
100 :    start-options : min 5 max 30 curve 1
101 :   cursor-options : min 5 max 30 curve 1
102 :    select-option : min 5 max 30 curve 1
103 :    sandworm-dies : min 5 max 30 curve 1
104 : bonelurker-grunt€bully-spin1 : min 5 max 30 curve 1
105 :      bully-spin1 : min 5 max 30 curve 1
106 :      bully-spin2 : min 5 max 30 curve 1
107 :       bully-jump : min 5 max 30 curve 1
108 :       bully-idle : min 20 max 40 curve 1
109 :       bully-land : min 5 max 30 curve 1
110 :       bully-dies : min 20 max 40 curve 1
111 :     bully-bounce : min 20 max 40 curve 1
112 :      bully-dizzy : min 5 max 30 curve 1
113 : shldlurk-breathi : min 20 max 40 curve 1
114 :   shldlurk-taunt : min 20 max 40 curve 1
115 :    shldlurk-roar : min 20 max 40 curve 1
116 :   shldlurk-chest : min 20 max 40 curve 1
117 :    shldlurk-dies : min 20 max 40 curve 1
118 :  lurkerfish-swim : min 10 max 20 curve 1
119 :      split-steps : min 50 max 60 curve 1
120 :          ecohit2 : min 5 max 30 curve 1
121 :   eco-plat-hover : min 5 max 10 curve 1
122 :      get-red-eco : min 5 max 30 curve 1
123 :     get-blue-eco : min 5 max 30 curve 1
124 :   get-yellow-eco : min 5 max 30 curve 1
125 :    get-green-eco : min 5 max 30 curve 1
126 :    blue-eco-idle : min 5 max 30 curve 1
127 :     blue-eco-jak : min 5 max 30 curve 1
128 :     yel-eco-idle : min 5 max 30 curve 1
129 :      yel-eco-jak : min 5 max 30 curve 1
130 :     red-eco-idle : min 5 max 30 curve 1
131 :      red-eco-jak : min 5 max 30 curve 1
132 :   green-eco-idle : min 5 max 30 curve 1
133 :    green-eco-jak : min 5 max 30 curve 1
134 :   powercell-idle : min 10 max 20 curve 1
135 :    powercell-out : min 10 max 20 curve 1
136 :      blue-eco-on : min 70 max 100 curve 1
137 :        explosion : min 10 max 100 curve 1
138 :        dril-step : min 5 max 30 curve 1
139 :       get-burned : min 5 max 30 curve 1
140 :   hit-lurk-metal : min 5 max 30 curve 1
141 :        stopwatch : min 400 max 500 curve 1
142 :        flop-down : min 5 max 30 curve 1
143 :            punch : min 5 max 30 curve 1
144 :        jump-long : min 5 max 30 curve 1
145 :      jump-double : min 5 max 30 curve 1
146 :        land-hard : min 5 max 30 curve 1
147 :             jump : min 30 max 50 curve 1
148 :              oof : min 5 max 30 curve 1
149 :        hand-grab : min 5 max 30 curve 1
150 :         uppercut : min 5 max 30 curve 1
151 :        spin-kick : min 5 max 30 curve 1
152 :        punch-hit : min 5 max 30 curve 1
153 :    smack-surface : min 5 max 30 curve 1
154 :         hit-back : min 5 max 30 curve 1
155 :           hit-up : min 5 max 30 curve 1
156 :         flop-hit : min 5 max 30 curve 1
157 :         spin-hit : min 5 max 30 curve 1
158 :     uppercut-hit : min 5 max 30 curve 1
159 :             spin : min 5 max 30 curve 1
160 :        flop-land : min 5 max 30 curve 1
161 :        fire-loop : min 3 max 7 curve 1
162 :   small-steam-lp : min 5 max 30 curve 1
163 :  medium-steam-lp : min 5 max 30 curve 1
164 : ---large-steam-l€misty-steam : min 5 max 30 curve 1
165 :      misty-steam : min 5 max 30 curve 1
166 :       lava-mines : min 5 max 30 curve 1
167 :   hit-metal-tiny : min 5 max 30 curve 1
168 :  hit-metal-small : min 5 max 30 curve 1
169 :        hit-metal : min 5 max 30 curve 1
170 :    hit-metal-big : min 5 max 30 curve 1
171 :  hit-metal-large : min 5 max 30 curve 1
172 :        hit-dummy : min 5 max 30 curve 1
173 :     prec-button1 : min 40 max 60 curve 1
174 :     prec-button2 : min 40 max 60 curve 1
175 :     prec-button3 : min 40 max 60 curve 1
176 :     prec-button4 : min 40 max 60 curve 1
177 :     prec-button6 : min 40 max 60 curve 1
178 :     prec-button7 : min 40 max 60 curve 1
179 :     prec-button8 : min 40 max 60 curve 1
180 :    prec-on-water : min 5 max 30 curve 1
181 :    open-orb-cash : min 40 max 200 curve 1
182 :   close-orb-cash : min 40 max 200 curve 1
183 :         eco-beam : min 20 max 50 curve 1
184 :         maindoor : min 50 max 100 curve 1
185 :         sidedoor : min 15 max 30 curve 1
186 :        irisdoor1 : min 15 max 30 curve 1
187 :        irisdoor2 : min 30 max 45 curve 1
188 :    warpgate-loop : min 5 max 30 curve 1
189 :    warpgate-butt : min 5 max 30 curve 1
190 :     warpgate-act : min 5 max 30 curve 1
191 :    warpgate-tele : min 40 max 200 curve 1
192 :       cell-prize : min 40 max 60 curve 1
193 :  jump-lurk-metal : min 5 max 30 curve 1
194 :      snow-bumper : min 5 max 30 curve 1
195 :    bumper-button : min 5 max 30 curve 1
196 :    yeti-breathin : min 5 max 30 curve 1
197 :       yeti-taunt : min 20 max 40 curve 1
198 :        yeti-roar : min 20 max 40 curve 1
199 :        yeti-dies : min 5 max 30 curve 1
200 :       walk-slide : min 5 max 30 curve 1
201 :      wood-gears2 : min 5 max 30 curve 1
202 :   bumper-pwr-dwn : min 5 max 30 curve 1
203 :     ramboss-idle : min 5 max 30 curve 1
204 :    ramboss-taunt : min 5 max 30 curve 1
205 :     ramboss-roar : min 20 max 50 curve 1
206 :     ramboss-dies : min 5 max 30 curve 1
207 :    -lav-dark-eco : min 5 max 30 curve 1
208 :     lav-spin-gen : min 5 max 30 curve 1
209 :    lav-mine-boom : min 5 max 30 curve 1
210 :    lav-dark-boom : min 5 max 30 curve 1
211 :      v3-minecart : min 5 max 30 curve 1
212 :      v3-cartride : min 5 max 30 curve 1
213 :         snw-door : min 5 max 30 curve 1
214 :       hit-temple : min 5 max 30 curve 1
215 :     ramboss-fire : min 5 max 30 curve 1
216 :      ramboss-hit : min 5 max 30 curve 1
217 :   ramboss-charge : min 30 max 60 curve 1
218 :    ramboss-track : min 5 max 30 curve 1
219 :      snow-plat-1 : min 5 max 30 curve 1
220 :      snow-plat-2 : min 5 max 30 curve 1
221 :      snow-plat-3 : min 5 max 30 curve 1
222 :   snw-eggtop-seq : min 5 max 30 curve 1
223 :  snow-piston-opn : min 25 max 40 curve 1
224 :  snow-piston-cls : min 25 max 40 curve 1
225 :        burst-out : min 40 max 50 curve 1
226 :    eng-shut-down : min 50 max 60 curve 1
227 :     eng-start-up : min 50 max 60 curve 1
228 :      vent-switch : min 5 max 30 curve 1
229 :      elev-button : min 5 max 30 curve 1
230 :    electric-loop : min 5 max 30 curve 1
231 :      mother-fire : min 20 max 40 curve 1
232 :       mother-hit : min 20 max 40 curve 1
233 :    mother-charge : min 20 max 40 curve 1
234 :     mother-track : min 50 max 100 curve 1
235 :        shut-down : min 5 max 30 curve 1
236 :         start-up : min 5 max 30 curve 1
237 :      glowing-gen : min 5 max 30 curve 1
238 :    plat-light-on : min 100 max 200 curve 1
239 :   plat-light-off : min 5 max 30 curve 1
240 :      steam-short : min 5 max 30 curve 1
241 :     steam-medium : min 5 max 10 curve 1
242 :       steam-long : min 5 max 30 curve 1
243 :   sunk-top-rises : min 50 max 70 curve 1
244 :   sunk-top-falls : min 50 max 70 curve 1
245 :   sunk-top-lands : min 50 max 70 curve 1
246 :   blue-eco-charg : min 5 max 30 curve 1
247 :      touch-pipes : min 5 max 30 curve 1
248 :     mayors-gears : min 5 max 30 curve 1
249 :        boat-stop : min 5 max 30 curve 1
250 :       boat-start : min 5 max 30 curve 1
251 :     cave-spatula : min 5 max 30 curve 1
252 :   cave-top-rises : min 5 max 30 curve 1
253 :   cave-top-falls : min 5 max 30 curve 1
254 :   cave-top-lands : min 5 max 30 curve 1
255 :       crystal-on : min 5 max 30 curve 1
256 :  water-explosion : min 40 max 100 curve 1
257 :        v3-bridge : min 5 max 30 curve 1
258 :      miners-fire : min 5 max 20 curve 1
259 :    gdl-shut-down : min 5 max 30 curve 1
260 :     gdl-start-up : min 5 max 30 curve 1
261 :     gdl-gen-loop : min 5 max 30 curve 1
262 :       gdl-pulley : min 5 max 30 curve 1
263 :      lava-pulley : min 50 max 70 curve 1
264 :    walk-pcmetal1 : min 5 max 30 curve 1
265 :    walk-pcmetal2 : min 5 max 30 curve 1
266 :    slide-pcmetal : min 5 max 30 curve 1
267 :     roll-pcmetal : min 5 max 30 curve 1
268 :     land-pcmetal : min 5 max 30 curve 1
269 :      jungle-part : min 20 max 60 curve 1
270 :  jngb-eggtop-seq : min 200 max 250 curve 1
271 :          warning : min 10 max 250 curve 1
272 :        flame-pot : min 10 max 30 curve 1
273 :    sages-machine : min 10 max 20 curve 1
274 :     fire-boulder : min 40 max 200 curve 1
275 :     ice-breathin : min 5 max 30 curve 1
276 :     oracle-sleep : min 30 max 50 curve 1
277 :     oracle-awake : min 50 max 60 curve 1
278 :     flylurk-idle : min 5 max 30 curve 1
279 :    flylurk-taunt : min 5 max 30 curve 1
280 :     flylurk-roar : min 5 max 30 curve 1
281 :     flylurk-dies : min 5 max 30 curve 1
282 :    flylurk-plane : min 5 max 30 curve 1
283 : ---close-racerin€loop-racering : min 5 max 30 curve 1
284 :    loop-racering : min 5 max 30 curve 1
285 :      piston-open : min 5 max 30 curve 1
286 :     piston-close : min 5 max 30 curve 1
287 :      robber-idle : min 20 max 40 curve 1
288 :     robber-taunt : min 20 max 40 curve 1
289 :      robber-roar : min 20 max 40 curve 1
290 :      robber-dies : min 20 max 40 curve 1
291 :     ramboss-land : min 20 max 50 curve 1
292 :     icelurk-land : min 50 max 60 curve 1
293 :     ramboss-step : min 30 max 50 curve 1
294 :     icelurk-step : min 20 max 50 curve 1
295 :      ogre-windup : min 100 max 160 curve 1
296 :       ogre-throw : min 100 max 160 curve 1
297 :   bigshark-taunt : min 50 max 100 curve 1
298 :    bigshark-idle : min 70 max 100 curve 1
299 :   bigshark-alert : min 100 max 150 curve 1
300 :    bigshark-bite : min 70 max 100 curve 1
301 :      arena-steps : min 60 max 100 curve 1
302 :           buzzer : min 10 max 20 curve 1
303 :  arenadoor-close : min 60 max 100 curve 1
304 :   arenadoor-open : min 60 max 100 curve 1
305 :       menu-close : min 5 max 30 curve 1
306 :       menu-stats : min 5 max 30 curve 1
307 :   helix-dark-eco : min 80 max 120 curve 1
308 :      silo-button : min 40 max 60 curve 1
309 :        rounddoor : min 5 max 30 curve 1
310 :           pedals : min 5 max 30 curve 1
311 :      explosion-2 : min 5 max 30 curve 1
312 :       fish-spawn : min 5 max 30 curve 1
313 :       caught-eel : min 5 max 30 curve 1
314 :   ramboss-shield : min 5 max 30 curve 1
315 :    zoom-teleport : min 5 max 30 curve 1
316 :       pontoonten : min 5 max 30 curve 1
317 :     sagecage-off : min 5 max 30 curve 1
318 :     sagecage-gen : min 5 max 30 curve 1
319 :     mushroom-gen : min 5 max 30 curve 1
320 :     mushroom-off : min 5 max 30 curve 1
321 :    redsage-fires : min 100 max 150 curve 1
322 :   bluesage-fires : min 100 max 150 curve 1
323 :    yellsage-fire : min 100 max 150 curve 1
324 :  greensage-fires : min 100 max 150 curve 1
325 :    bridge-button : min 5 max 30 curve 1
326 :    robotcage-off : min 100 max 150 curve 1
327 :   walk-step-left : min 5 max 30 curve 1
328 :  walk-step-right : min 5 max 30 curve 1
329 :    run-step-left : min 5 max 30 curve 1
330 :   run-step-right : min 5 max 30 curve 1
331 :       walk-snow1 : min 5 max 30 curve 1
332 :       walk-snow2 : min 5 max 30 curve 1
333 :       slide-snow : min 5 max 30 curve 1
334 :        roll-snow : min 5 max 30 curve 1
335 :        land-snow : min 5 max 30 curve 1
336 :     walk-dpsnow1 : min 5 max 30 curve 1
337 :     walk-dpsnow2 : min 5 max 30 curve 1
338 :     slide-dpsnow : min 5 max 30 curve 1
339 :      roll-dpsnow : min 5 max 30 curve 1
340 :      land-dpsnow : min 5 max 30 curve 1
341 :      walk-swamp1 : min 5 max 30 curve 1
342 :      walk-swamp2 : min 5 max 30 curve 1
343 :      slide-swamp : min 5 max 30 curve 1
344 :       roll-swamp : min 5 max 30 curve 1
345 :       land-swamp : min 5 max 30 curve 1
346 :         jump-low : min 30 max 50 curve 1
347 :         water-on : min 50 max 80 curve 1
348 :       water-loop : min 5 max 30 curve 1
349 :        water-off : min 50 max 90 curve 1
350 :      door-unlock : min 40 max 60 curve 1
351 :        door-lock : min 40 max 60 curve 1
352 :    buzzer-pickup : min 5 max 30 curve 1
353 :        robot-arm : min 200 max 400 curve 1
354 :     walk-dwater1 : min 5 max 30 curve 1
355 :     walk-dwater2 : min 5 max 30 curve 1
356 :     slide-dwater : min 5 max 30 curve 1
357 :      roll-dwater : min 5 max 30 curve 1
358 :      land-dwater : min 5 max 30 curve 1
359 :      jak-shocked : min 5 max 30 curve 1
360 :       crab-walk1 : min 5 max 30 curve 1
361 :       crab-walk2 : min 5 max 30 curve 1
362 :       crab-walk3 : min 5 max 30 curve 1
363 :       jak-deatha : min 5 max 30 curve 1
364 :      get-powered : min 100 max 200 curve 1
365 :        get-fried : min 100 max 200 curve 1
366 :      death-drown : min 200 max 200 curve 1
367 :        hit-dizzy : min 100 max 200 curve 1
368 :     fire-crackle : min 5 max 30 curve 1
369 :   lev-mach-fires : min 5 max 30 curve 1
370 :   lev-mach-start : min 5 max 30 curve 1
371 :    lev-mach-idle : min 5 max 30 curve 1
372 :       rock-hover : min 5 max 30 curve 1
373 :        waterfall : min 50 max 80 curve 1
374 :  zoom-land-stone : min 5 max 30 curve 1
375 :   zoom-land-wood : min 5 max 30 curve 1
376 :   zoom-land-dirt : min 5 max 30 curve 1
377 :  zoom-land-water : min 5 max 30 curve 1
378 :   zoom-land-sand : min 5 max 30 curve 1
379 :  zoom-land-grass : min 5 max 30 curve 1
380 :  zoom-land-metal : min 5 max 30 curve 1
381 :   zoom-land-lava : min 5 max 30 curve 1
382 :    zoom-hit-wood : min 5 max 30 curve 1
383 :   zoom-hit-stone : min 5 max 30 curve 1
384 :    zoom-hit-dirt : min 5 max 30 curve 1
385 :   zoom-hit-water : min 5 max 30 curve 1
386 :    zoom-hit-sand : min 5 max 30 curve 1
387 :   zoom-hit-grass : min 5 max 30 curve 1
388 :   zoom-hit-metal : min 5 max 30 curve 1
389 :    zoom-hit-lava : min 5 max 30 curve 1
390 :   zoomer-crash-2 : min 5 max 30 curve 1
391 :      zoomer-rev1 : min 200 max 200 curve 1
392 :      zoomer-rev2 : min 200 max 200 curve 1
393 :      zoomer-jump : min 200 max 200 curve 1
394 :     bridge-hover : min 5 max 30 curve 1
395 :        jak-idle1 : min 5 max 30 curve 1
396 :       death-fall : min 200 max 300 curve 1
397 :       death-melt : min 200 max 300 curve 1
398
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#6
Totally bad rip . Rip again your iso.
Core i3 9100f 3.6Ghz
RAM=8GB
nvidia GT 1030
pcsx2 version-1.3.1  
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#7
Yeah, that's what I was thinking. I might have to.
But why would this only happen with the Hardware?
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#8
(08-20-2013, 08:02 AM)Butterfinger Wrote: Yeah, that's what I was thinking. I might have to.
But why would this only happen with the Hardware?
acctually some games run well in software mode instead of hardware mode.
Core i3 9100f 3.6Ghz
RAM=8GB
nvidia GT 1030
pcsx2 version-1.3.1  
Reply
#9
if it was a bad rip, it would be the same in software mode.
better reset your pcsx2 settings an redo them from scratch.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#10
(08-20-2013, 08:45 AM)jesalvein Wrote: if it was a bad rip, it would be the same in software mode.
better reset your pcsx2 settings an redo them from scratch.

yes, i doesnt think about that thanks
Core i3 9100f 3.6Ghz
RAM=8GB
nvidia GT 1030
pcsx2 version-1.3.1  
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