Ico PAL triliniar full issues.
Hello, I recently discovered that the lighting in the PAL version is bugged. When you put the tri linear filter to full instead of auto, there are normal textures that appear glitched. Is there any way to make lighting use the full filter and normal texture to use the auto settings? Maybe a different shader setting? I think this might fix the issue. 

I will post pictures later if needed.

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[Image: Naamloos.png]
So.. the lovely god rays lighting appears in PAL ico when I use full trilinear filter, but as you can see the textures on the floor and some trees get messed up. Any idea what causes this and how to fix this? Also happens during gameplay. Like I said it's the PAL version. If I use auto trilinear filter, the god rays go away and the ground textures get fixed.. Any way to have both working? The USA version of ICO doesn't have his issue. So there has to be a way to fix this somehow..
Can you upload a gsdump? https://forums.pcsx2.net/Thread-How-to-c...er-GS-dump
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
OS: Windows 10 Pro 64bit
Here you go!

I wouldn't even care if it weren't for the fact PAL ico has more architecture and upgraded textures and an additional ending and even multiplayer. So this is the version you want to play really.. Smile

Seems to be an old problem spanning several games. Smile

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