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In order to help you further with your problem, please make sure the following are all provided.
- Your hardware specs - CPU, Graphics Card, Memory, Operating System.
- The version of PCSX2 you are using.
- Any non default settings you are using.
- What games you are trying to play and if you are playing them from ISO or DVD.
Thank You.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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Yes, it seems to be a depth effect emulation issue. Try Ref's proposition and reduce the CRC level to minimum too.
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02-10-2016, 05:35 PM
(This post was last modified: 02-10-2016, 05:35 PM by FlatOut.)
If you switch to software and back to hardware, the fog will look like the last frame shown in software mode. It doesn't seem to go away with Open GL-CRC aggressive or off, BUA, HW Depth and Accurate Date. HW Hacks don't help either. Only switching to software mode works.
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02-11-2016, 12:17 PM
(This post was last modified: 02-11-2016, 12:24 PM by yoshijin.)
Weirdly I'm not experiencing the persistence of fog when switching from software to hardware either in OGL or Dx11. CRC setting used - partial and full.
ICO ntsc-u, PCSX2 1. 4, Automatic game fixes ON.
However I found another problem; the fmv on idle menu doesnot display in OGL or DX. Had to use "Switch to software for rendering FMV" hack.
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Hum, I know there are some bug in my depth texture conversion. However, there is maybe a texture cache bug too. Could you check the rendering with the preload hack. (if it wasn't already tested)
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02-11-2016, 01:42 PM
(This post was last modified: 02-11-2016, 02:07 PM by yoshijin.)
Preload hack didn't work for the fmv in hardware mode.
So I checked with versions 1. 0 and 1. 2. 1 ; didn't work either. I guess it never worked.
If other forum members could check it please.
Update: If it is of any significance, internal res of in-game changes from 512x448 to 720x480 in FMV.