Ico graphical problem
#11
FMV is a different issue. RT isn't invalidated properly so it displays wrong data.
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#12
(02-11-2016, 01:00 PM)gregory Wrote: Hum, I know there are some bug in my depth texture conversion. However, there is maybe a texture cache bug too. Could you check the rendering with the preload hack. (if it wasn't already tested)
I already tried the HW Hacks, but to be safe I tried the preload hack again and it doesn't help.
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#13
ok. Too bad
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