Inconsistent Experiences (Evil Dead: Regeneration)
#1
Bug 
(This is a crosspost from reddit, which I don't know if it's breaking rules to do that, and if it is, I will delete the reddit one, since I might get a better response from here.)

So me and a friend were doing gameplays of the Evil Dead games for October, and when we got to this game, we each experienced something different with the same place. My friend had no cutscene trigger and no area loaded at the second "find three spirits to make the big cyclops sleep" zone in the mine, while I had everything play out normal.

https://imgur.com/a/uXxgfEp
(Said area, from both perspectives)

On the left side is my friend, sporting the following specs:
CPU: Intel i5-8300H
GPU: Intel UHD 630/NVIDIA GeForce GTX 1050 (Both of them get the error)
RAM: 8 GB
OS: Windows 10

On the right side is me, having the following specs:
CPU: AMD Ryzen 5 1400
GPU: NVIDIA GeForce GTX 1050 Ti
RAM: 16 GB
OS: Windows 10
We both are using v1.5-dev-3302 downloaded, both have emulator settings on preset 2, SSE4 plugin for the GSdx, and GSdx settings are untouched for him while mine are touched to enhance to 1080p. The game is running off an ISO.

https://imgur.com/a/p9gMZdo

This is the first inconsistent bug I've seen for PCSX2, and fixing it would be something to help others, since there's no fixes for this online and the PC port has some resolution errors.
Fixing Superman Returns would also be great, but one problem at a time.
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#2
You should try software mode from video settings , It'll probably help .
Core i3 9100f 3.6Ghz
RAM=8GB
nvidia GT 1030
pcsx2 version-1.3.1  
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#3
nice one would be to provide the emulog from your friend
what about round mode/clamping modes ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#4
Quote:We both are using v1.5-dev-3302 downloaded, both have emulator settings on preset 2, SSE4 plugin for the GSdx, and GSdx settings are untouched for him while mine are touched to enhance to 1080p. The game is running off an ISO.


What if you enable Large Framebuffer?
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
GPU: GTX1070 8GB GDDR5
OS: Windows 10 Pro 64bit
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#5
(10-18-2019, 03:54 PM)Brock lessner Wrote: You should try software mode from video settings , It'll probably help .

No change at all.

(10-18-2019, 05:34 PM)jesalvein Wrote: nice one would be to provide the emulog from your friend
what about round mode/clamping modes ?
Round mode is Chop/Zero for both of us and Clamping Mode is Normal for both of us

Emulog from friend:


https://pastebin.com/efCeVQ6f

Notably, when either of us do boot the game, we get this string in the console.

Vertex Trace: float overflow detected ! min 3.402823e+38 max 3.402823e+38

(10-18-2019, 06:44 PM)lightningterror Wrote: What if you enable Large Framebuffer?


No change.

For further comparison, this is gifs of how each of us boot into this scene with the same settings and large framebuffer, with friend being the first one and mine being the second one (or the one with audio): 

https://imgur.com/a/YQV8hdz
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#6
Can you share a savestate right before that cutscene so I can check what's causing the problem?
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#7
(10-19-2019, 08:03 AM)prafull Wrote: Can you share a savestate right before that cutscene so I can check what's causing the problem?

https://drive.google.com/file/d/1VcpESr2...sp=sharing

Savestate is from friend. MTVU hack is turned on in the savestate, though this error happens with it off as well.
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#8
Did you try loading that savestate on your system and check if the bug happens?
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#9
(10-19-2019, 09:27 AM)prafull Wrote: Did you try loading that savestate on your system and check if the bug happens?

Just did. The bug indeed does happen with his savestate on my setup.
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#10
Now upload the savestate from your system (where the bug doesn't happen) and then the two can be compared.
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