12-14-2022, 02:44 PM
I have recently been testing out the QT nightly builds for the first time and I am really liking this new style of PCSX2. The developers did a wonderful job updating PCSX2 to this new style. Up to this point, I have been using to the widget builds and am trying to adjust to the QT builds so i can use QT builds moving forward. However one of the features I like about the widget builds which I had been using for years had to do with Lilypad and the ability to adjust the pressure sensitivities of individual controller buttons, or of individual analog stick directions.
Now I know there were a lot of design decisions that went into this new controller mapping system in the QT builds, but it seems that the one feature that I really liked from the widget builds and lilypad is no longer available in the QT builds which is the ability to adjust the pressure sensitivities to individual buttons.
Now I know this has been asked about in other topics, I've read through some of these topics where it's been asked about, and talked about, and in some cases developers said there was a solution, but I can't seem to follow any of these remedies. I know that the developers added a "pressure modifier" feature to the QT builds, but this pressure modifier feature doesn't seem to set pressure sensitivities to specific buttons like we can through the widget builds and lilypad, so when I press a button I can control how hard the button is pressed. Can someone please address this issue head-on and explain if this is possible in the QT builds, and if it isn't, is this something that could be worked into the QT builds at some point?
This feature in the widget / lilypad was one of the best things about PCSX2, and without it I don't see how I can play games on the QT builds without this ability to set pressure sensitivities to each button. The pressure modifier feature is nice and the ability to adjust sensitivities for all buttons at once is good, but it's not the same as being able to set pressure sensitivities for each button like we could in lilypad. Over many many years that I've been on the widget builds I've been customizing my face button sensitivities for specific games and in some games specific analog stick directions, and if I don't have this ability on the QT builds I'm afraid I will have to stay with the widget builds. I really want to move on to the QT builds fully but I really need a way to set the sensitivities for individual buttons, without needing to press an additional "modifier" button to adjust the sensitivity for a button for example, I would like to be able to press each button while playing and have it be at the pressure sensitivity that I am used to.
So how can I set pressure sensitivities of individual button pressures in the QT builds like we could on the widget builds through Lilypad? And if this feature is not built into the QT builds, is there a work around? Or would I need to use an external program like ReWASD to achieve this while using the QT builds?
What I did in the past on the widget builds was I would have specific pressure sensitivities for specific games and I would set up a specific version of a nightly PCSX2 builds around a particular game, so I could keep track of my Lilypad.ini's for each game, so I had specific pressure sensitivities set accordingly for each game through Lilypad.ini. Is there a way to achieve this on the QT builds, or isn't there? If there is, please walk me through how because I've tried everything and can't seem to figure it out. If there isn't, I would kindly ask the developers to please considering implementing this feature in future QT so we can do have custom individual button sensitivities for specific games like we can on the widget builds through lilypad.
Thank You.
Now I know there were a lot of design decisions that went into this new controller mapping system in the QT builds, but it seems that the one feature that I really liked from the widget builds and lilypad is no longer available in the QT builds which is the ability to adjust the pressure sensitivities to individual buttons.
Now I know this has been asked about in other topics, I've read through some of these topics where it's been asked about, and talked about, and in some cases developers said there was a solution, but I can't seem to follow any of these remedies. I know that the developers added a "pressure modifier" feature to the QT builds, but this pressure modifier feature doesn't seem to set pressure sensitivities to specific buttons like we can through the widget builds and lilypad, so when I press a button I can control how hard the button is pressed. Can someone please address this issue head-on and explain if this is possible in the QT builds, and if it isn't, is this something that could be worked into the QT builds at some point?
This feature in the widget / lilypad was one of the best things about PCSX2, and without it I don't see how I can play games on the QT builds without this ability to set pressure sensitivities to each button. The pressure modifier feature is nice and the ability to adjust sensitivities for all buttons at once is good, but it's not the same as being able to set pressure sensitivities for each button like we could in lilypad. Over many many years that I've been on the widget builds I've been customizing my face button sensitivities for specific games and in some games specific analog stick directions, and if I don't have this ability on the QT builds I'm afraid I will have to stay with the widget builds. I really want to move on to the QT builds fully but I really need a way to set the sensitivities for individual buttons, without needing to press an additional "modifier" button to adjust the sensitivity for a button for example, I would like to be able to press each button while playing and have it be at the pressure sensitivity that I am used to.
So how can I set pressure sensitivities of individual button pressures in the QT builds like we could on the widget builds through Lilypad? And if this feature is not built into the QT builds, is there a work around? Or would I need to use an external program like ReWASD to achieve this while using the QT builds?
What I did in the past on the widget builds was I would have specific pressure sensitivities for specific games and I would set up a specific version of a nightly PCSX2 builds around a particular game, so I could keep track of my Lilypad.ini's for each game, so I had specific pressure sensitivities set accordingly for each game through Lilypad.ini. Is there a way to achieve this on the QT builds, or isn't there? If there is, please walk me through how because I've tried everything and can't seem to figure it out. If there isn't, I would kindly ask the developers to please considering implementing this feature in future QT so we can do have custom individual button sensitivities for specific games like we can on the widget builds through lilypad.
Thank You.