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Input lag
#1
Hi everyone, I have been facing an input delay problem on all games that i play on. i use a ps4 controller.
my pc is very decent in running games. and i have been also using the same ps4 controller to play steam games and i had no input delay on them there. 
so the problem is supposed to be from the emulator itself. 

can anyone help me with fixing this issue please? 

my specs: 

Processor AMD Ryzen 5 4600H with Radeon Graphics     
  3.00 GHz
Installed RAM 8.00 GB (7.37 GB usable)
Nividia GeForce GTX 1650
System type 64-bit operating system, x64-based processor
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#2
Known issue, hasn't been fully fixed yet.
But mtgs queue from latest Dev builds help a lot reducing input lag
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
(07-03-2021, 12:08 PM)jesalvein Wrote: Known issue, hasn't been fully fixed yet.
But mtgs queue from latest Dev builds help a lot reducing input lag
I'm sorry but, what does mtgs queue mean? and how can i find that to help reduce the problem?
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#4
Start by downloading latest Dev build
https://pcsx2.net/download/development/dev-windows.html
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#5
(07-03-2021, 12:31 PM)jesalvein Wrote: Start by downloading latest Dev build
https://pcsx2.net/download/development/dev-windows.html

I've done that and tried playing. the input delay still didn't get any better.
are devs aware of this issue since it's very common with most users?
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#6
yes they are.
did you fiddle with mtgs queue setting ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#7
(07-03-2021, 03:50 PM)jesalvein Wrote: yes they are.
did you fiddle with mtgs queue setting 
a little.
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#8
try to fiddle more.
It should really improve things (without solve them fully)
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#9
So how exactly does mtgs queue work? Does v-sync need to be on?

Default value is 2, does that mean increasing it will increase input lag?
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#10
Higher means more frames are allowed to be queued but not rendered, lower means fewer frames can be queued. Set to zero to force MTGS to never queue any; this will increase CPU requirements but force frames to be drawn immediately.
Problems? Check out the development builds for the latest updates.

Mobo: ASUS Prime Z370-A
CPU: Intel i7-8700K (3.7 GHz)
RAM: G.Skill TridentZ, 2x8 GB DDR4 (3000 MHz)
GPU: EVGA GeForce GTX 1070 Ti FTW2 (8 GB)
OS: Windows 10 Pro (64 bit)

Oh yeah Red Pandas are cool too.


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