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Good day, sirs. I'm new to the forums, one of the only reasons being this video.
It seems to be at 60 FPS, saturated and even some post-processing effects seem to be present. How does one achieve this level of quality? I have the same game as the chap in the video and it's locked at 30 FPS.
Thanks in advance!
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Well this person obviously has a good pc. Use the direct Direct3d11 or 10 Hardware in your gpu settings and also set a 1920 x 1080 internal resolution and enable Texture Filtering. I have that quality on mine and running at 60fps with perfect sound emulation.
What are your pc specs?
-PC Specs-
AMD Ryzen 3600
16gb DDR4 Corsair 3200mhz
MSI Armor Radeon RX580 8gb
Windows 10 Pro x64
-Laptop Specs-
i7 6700HQ @ 2.9Ghz
8gb DDR3
GTX 960m 4GB
Windows 10 Pro x64
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I got a GTX 460 1GB, i5 650 @ 3.2Ghz and 8 gigs of RAM. Could you point me to the plugin you are using? I use GSDX and I have texture filtering, the emulator says it's 60 FPS and can even jump to 220 FPS when I disable frame limiting. The problem is I don't get how they managed to get a 30 FPS locked game to play on fluid 60 FPS.
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Why do you think the game is locked on 30 FPS? As far as I know none of the PS2 games are Fps locked, well besides 60 FPS for NTSC and 50 FPS for PAL.
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03-17-2013, 08:26 AM
(This post was last modified: 03-17-2013, 08:27 AM by DramaticTension.)
I have my internal resolution at 2560x1440 and it can still run up to 200fps. It SAYS I have 60 fps but it doesn't look like it at all.
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if you are using speedhacks, it'll fake fps counter.
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03-17-2013, 01:21 PM
(This post was last modified: 03-17-2013, 01:22 PM by nosisab Ken Keleh.)
(03-17-2013, 12:32 PM)DramaticTension Wrote: I don't understand, could you elaborate?
Start with you elaborating, I mean, we can't really say how fluid will be the play without knowing the machine specs.
With speedhacks is meant those gauges at the "speedhacks" tab or using an aggressive preset. To mention the two most common, VU cycle stealing and EE cyclerate are speedhacks which increase the FPS by reducing the amount of things the emulator ... emulates, so is like it is skipping actual motions and then less things happen in each those many frames... what translates in loss of synchronism and or lag (and then, not fluid).
Imagination is where we are truly real