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Hi
I've been considering that I'll use Intel's C++ Compiler to make my own Win32 build of PCSX2, however before I continue and attempt the switch over to ICL10 or 11 in VS05, I would like to know if anybody's built it successfully with Intel's C++ compiler. Has anybody attempted to try yet? I've heard that ICL performs and compiles much better than M$'s own C compiler (Although MSVC is fast, ICL10 is very, very, very slow when it comes to compiling, but it produces builds that are a hell lot faster than M$'s own builds!)
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@curriegrad2004,
well just try, and tell us about your experience...
I doubt anyone have tried to compile with anything else than visual studio ... (and now, everyone use vs 2008 ).
I would be surprised if you notice any performance improvement.
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Actually Intel's compiler needs to be integrated with Visual Studio 2005 or 2008 so the Windows build system doesn't change at all. All I need to to is the switch over to the Intel C++ or Visual C++ build system.
ICL 10 does indeed produce faster builds than MSVC++ when it was compared against TTAenc.exe, oggenc/dec, lame and etc... I don't know how well it performs with PCSX2 though....
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02-07-2009, 10:50 AM
(This post was last modified: 02-07-2009, 11:13 AM by VeaaC.)
Another thing you can try for speedup is compiling PCSX2 with PGO.
EDIT: Just gave it a quick try. PGO increases Persona 4' framerate in the shopping district from ~40 to ~50 for me. But do not expect it to do wonders for you, it won't give this speedup in all situations. Maybe the official beta / releases should be compiled with PGO.
Reading the
OFFICAL GUIDE can answer 90% of your newbie questions
SEARCHING the forums can answer 90% of your advanced questions.
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I tried to compile pcsx2 using ICC, but have some errors. after some modification, compiling complete, but the link is error.....
and the GSDX has 2000+ error using ICC........
Core 2 Duo E5200 @ 2.5Ghz /ATI HD5770 /2GB RAM 800 @ 1066Mhz /Asus P5QL /Windows XP SP3