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Interesting display issue in KOF2000 US
#1
To clarify, a black bar shows up at the bottom after the logos are displayed, and it stays there the whole time. During the intro, the menus, the character select screen, the fighting, etc. I tried everything under the sun, but I had no success. I've seen something related to this on this forum, but I thought it was already fixed. Even the dev builds don't seem to resolve the issue. Is there anything I'm missing? I'll post some pics for clarity:
   


   

Thanks in advance!
PD: I tried with hardware and software modes, but nothing. And no, I'm not trying to use any widescreen hacks in case you are wondering. I like my games in 4:3 Smile
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
Oh, sure! Forgot about that.
Here you go:
Code:
PCSX2 1.7.0-20210402055715 - compiled on Apr  2 2021
Savestate version: 0x9a1e0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Home (build 19042), 64-bit
    Physical RAM     =  32712 MB
    CPU name         =  AMD Ryzen 5 3600 6-Core Processor
    Vendor/Model     =  AuthenticAMD (stepping 00)
    CPU speed        =  3.593 ghz (12 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  178bfbff 7ed8320b
    x86EFlags        =  2fd3fbff

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
    SSE4a

Reserving memory for recompilers...

Loading plugins from E:\DATA\PCSX2\plugins...
    Bound   GS: GSdx32-AVX2.dll [GSdx 20210402055715 (MSVC 19.26 AVX2/AVX2) 1.2.0]
Plugins loaded successfully.

[GameDB] 10363 games on record (loaded in 241ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
    Init GS
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
isoFile open ok: E:\Juegos\PS2\King of Fighters 2000, The (USA)\King of Fighters 2000, The (USA).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (605536 sectors)
Opening plugins...
    Opening GS
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1650 SUPER/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 456.71
INFO: GL_ARB_sparse_texture is available
INFO: GL_ARB_sparse_texture2 is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_compute_shader is available
INFO: GL_ARB_shader_storage_buffer_object is available
INFO: GL_ARB_texture_view is available
INFO: GL_ARB_vertex_attrib_binding is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_multi_bind is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:00000000
McdSlot 0 [File]: C:\Users\usuario\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: [disabled]
GSdx Lookup CRC:00000000
Plugins opened successfully.
48000 SampleRate:
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.00(14/06/2004)  Console
    BIOS rom1 module not found, skipping...
    BIOS rom2 module not found, skipping...
    BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100909,ROMconf,PS20200AC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_208.34;1
(SYSTEM.CNF) Software version = 1.05
(SYSTEM.CNF) Disc region type = NTSC
found 19226 symbols
ELF (cdrom0:\SLUS_208.34;1) Game CRC = 0xAED59B8E, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_208.34;1
(SYSTEM.CNF) Software version = 1.05
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_208.34;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_208.34;1
0 00100000 004c3480 .............................................................................
Loaded, cdrom0:¥SLUS_208.34;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
[GameDB] Searching for 'slus-20834' in GameDB
[GameDB] Found 'slus-20834' in GameDB
[GameDB] Searching for patch with CRC 'aed59b8e'
[GameDB] No CRC-specific patch or default patch found
[GameDB] Searching for 'slus-20834' in GameDB
[GameDB] Found 'slus-20834' in GameDB
[GameDB] Searching for patch with CRC 'aed59b8e'
[GameDB] No CRC-specific patch or default patch found
GSdx Lookup CRC:AED59B8E
GSdx Lookup CRC:AED59B8E
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadbuffer: addrres 45d00 args 0 arg
loadbuffer: id 25, ret 0
loadbuffer: addrres 48700 args 0 arg
loadbuffer: id 26, ret 0
loadbuffer: addrres 48700 args 0 arg
loadbuffer: id 27, ret 0
loadbuffer: addrres 48700 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadbuffer: id 28, ret 0
loadbuffer: addrres 4c200 args 0 arg
loadbuffer: id 29, ret 0
loadbuffer: addrres 66f00 args 0 arg
loadbuffer: id 30, ret 0
loadbuffer: addrres 84900 args 0 arg
CRI ADX Driver Ver.7.90(Apr 12 2002 20:25:09)
CRI ADX Driver : Thread Priority=39
CRI ADX Driver : SPU CORE Number=0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadbuffer: id 31, ret 0
loadbuffer: addrres 84900 args 0 arg
EzMIDI driver version 1.2.1
Exit EzMIDI loader thread
loadbuffer: id 32, ret 0
loadbuffer: addrres 84900 args 0 arg
loadbuffer: id 33, ret 2
loadbuffer: addrres 48700 args 0 arg
loadbuffer: id 34, ret 2
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,82 fps
EzMIDI: create thread ID= 9167679, allocate IOP heap memory -
bdname = cdrom0:¥VAG_SE.BD
bd file open cdrom0:¥VAG_SE.BD
DVCI: "COMMON.AFS" found.
DVCI: "VAG_SE.BD" found.
DVCI: "VAG_SE.HD" found.
DVCI: "KOF_94.SFD" found.
DVCI: "KOF_95.SFD" found.
DVCI: "KOF_96.SFD" found.
DVCI: "KOF_97.SFD" found.
DVCI: "KOF_98.SFD" found.
DVCI: "KOF_99.SFD" found.
DVCI: Total 9 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x00104b00
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00049c00
PS2RNA: sceSifAllocIopHeap(16448) ret=0x0006af00
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,93 fps
EzMIDI: create thread ID= 9342045, allocate IOP heap memory -
bdname = cdrom0:¥VAG_SE.BD
bd file open cdrom0:¥VAG_SE.BD
DVCI: "COMMON.AFS" found.
DVCI: "VAG_SE.BD" found.
DVCI: "VAG_SE.HD" found.
DVCI: "KOF_94.SFD" found.
DVCI: "KOF_95.SFD" found.
DVCI: "KOF_96.SFD" found.
DVCI: "KOF_97.SFD" found.
DVCI: "KOF_98.SFD" found.
DVCI: "KOF_99.SFD" found.
DVCI: Total 9 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x00104b00
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00049c00
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00070400
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,82 fps
EzMIDI: create thread ID= 9338463, Can NOT allocate hard timer ...
Can NOT start hard timer ...
allocate IOP heap memory -
bdname = cdrom0:¥VAG_SE.BD
bd file open cdrom0:¥VAG_SE.BD
DVCI: "COMMON.AFS" found.
DVCI: "VAG_SE.BD" found.
DVCI: "VAG_SE.HD" found.
DVCI: "KOF_94.SFD" found.
DVCI: "KOF_95.SFD" found.
DVCI: "KOF_96.SFD" found.
DVCI: "KOF_97.SFD" found.
DVCI: "KOF_98.SFD" found.
DVCI: "KOF_99.SFD" found.
DVCI: Total 9 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x00104b00
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00049c00
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00085e00
I honestly don't see anything that could be wrong, but that's just prolly me being a total noob.
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#4
tried both dx11 and ogl renderers ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#5
Known issue:
http://forums.pcsx2.net/Thread-GSDX-PCRT...LPS-251-56
https://github.com/PCSX2/pcsx2/issues/961
[Image: cGzK8nC.gif]
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#6
(04-02-2021, 08:42 AM)jesalvein Wrote: tried both dx11 and ogl renderers ?

Yes, but still nothing.

(04-02-2021, 08:42 AM)BloodRaynare Wrote: Known issue:
http://forums.pcsx2.net/Thread-GSDX-PCRT...LPS-251-56
https://github.com/PCSX2/pcsx2/issues/961
Those were precisely the things I was taking a look at, but I didn't manage to find anything conclusive, nothing like "this is the way to fix this"
Am I just being dumb?
EDIT: Yes, I was being dumb. Downloading one of the old plugins with CRTC rescaling from that forum thread fixed the issue. I'm kinda surprised this function isn't even featured (or if it is, not even mentioned) in the newer plugins tho.
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