05-20-2016, 08:05 AM
So, I have spent a half an hour searching the forum and my questions were not satisfactorily answered so I apologize if this has been covered before.
I have used PCSX2 on and off for some time now but never really had a PC powerful enough to rock it in the way I would consider playable, full speed or bust. I have recently been forced through hardware failure to build a brand new PC. i56600K, R9380, 16GB RAM, all the good stuff. I have on the other hand been using Dolphin for years as it needs less horsepower to get good playable framerates in the popular titles. Sorry, Dolphin is just my only frame of reference here I realize they are completely different.
So, When I am playing on PCSX2 the interlacing options, all of them, IMHO look pretty bad. Why is it that an emulator of the PS2 looks so bad with regards to interlacing? Also, why is it that there is even a need for interlaced output at all? I know I am going to get the whole PS2 is old it had interlaced graphics, I get this. I was repairing PS2s from the day they were released professionally along with everything else from Atari2600 and up so I am VERY versed in the hardware aspects of what interlaced, progressive and all that jazz actually is. Thing is, all of the other systems of the time all displayed in the (480i) standard as well as far back as the genesis and SNES had games that would use the 480i (high res) modes and when they are emulated they don't require any kind of false interlacing to display properly.
When my GPU renders the frame, why is it that it has to be interlaced in its output? Can't the GPU just display the 3D elements at least in a progrssive scan? I know I am sorry for doing it again, Dolphin displays games that on console never displayed in 480P they will still not need a saw tooth or interpolated deinterlacing to display properly and you couldn't tell it ever wasn't progressive. Now, i also realize that internally the GPU of the GameCube also output Progressive 480P and it was the video encoder that made it 480i but surely the PS2 can at least be similar to the older systems like the NES that didn't actually make the picture until the PPU, being tied to the TVs refresh rates and such, made the image directly. Because if it is in the interests of accuracy then I can respect that, kinda like what MAME does but in that case there shouldn't be any special filters because that too is not accurate.
A side note, setting my PC to output 1080i and not 1080P through the crimson additional settings actually works better than any of the modes PCSX2 has. My crappy 299$ 50inch with a brand I have never heard of surprised me in how well it can handle deinterlacing on its own, with an 8ms response time to boot. Annoying but if there is no way to remedy this in a better way then I will just have to switch to 1080i when I play PS2 games on my PC from now on.
TL;DR PCSX2 looks bad to me personally and I guess it all boils down to two things here.
1: CAN PCSX2 display in progressive and not have this faux interlacing necessary and can I make it not look so blurry or jittery as both are most unacceptable to my eyes?
2: Why is PCSX2 doing this? Is it a specific limitation of the way the PS2 handles the rendering and such or is it simply the specific approach that the PCSX2 devs have chosen to take?
What I would LOVE is to have someone actually versed in what the hell I am talking about giving a precise answer, don't worry I can understand it and am SUPER curious to boot.
Thank you in advance for humoring my silly inquiry here
I have used PCSX2 on and off for some time now but never really had a PC powerful enough to rock it in the way I would consider playable, full speed or bust. I have recently been forced through hardware failure to build a brand new PC. i56600K, R9380, 16GB RAM, all the good stuff. I have on the other hand been using Dolphin for years as it needs less horsepower to get good playable framerates in the popular titles. Sorry, Dolphin is just my only frame of reference here I realize they are completely different.
So, When I am playing on PCSX2 the interlacing options, all of them, IMHO look pretty bad. Why is it that an emulator of the PS2 looks so bad with regards to interlacing? Also, why is it that there is even a need for interlaced output at all? I know I am going to get the whole PS2 is old it had interlaced graphics, I get this. I was repairing PS2s from the day they were released professionally along with everything else from Atari2600 and up so I am VERY versed in the hardware aspects of what interlaced, progressive and all that jazz actually is. Thing is, all of the other systems of the time all displayed in the (480i) standard as well as far back as the genesis and SNES had games that would use the 480i (high res) modes and when they are emulated they don't require any kind of false interlacing to display properly.
When my GPU renders the frame, why is it that it has to be interlaced in its output? Can't the GPU just display the 3D elements at least in a progrssive scan? I know I am sorry for doing it again, Dolphin displays games that on console never displayed in 480P they will still not need a saw tooth or interpolated deinterlacing to display properly and you couldn't tell it ever wasn't progressive. Now, i also realize that internally the GPU of the GameCube also output Progressive 480P and it was the video encoder that made it 480i but surely the PS2 can at least be similar to the older systems like the NES that didn't actually make the picture until the PPU, being tied to the TVs refresh rates and such, made the image directly. Because if it is in the interests of accuracy then I can respect that, kinda like what MAME does but in that case there shouldn't be any special filters because that too is not accurate.
A side note, setting my PC to output 1080i and not 1080P through the crimson additional settings actually works better than any of the modes PCSX2 has. My crappy 299$ 50inch with a brand I have never heard of surprised me in how well it can handle deinterlacing on its own, with an 8ms response time to boot. Annoying but if there is no way to remedy this in a better way then I will just have to switch to 1080i when I play PS2 games on my PC from now on.

TL;DR PCSX2 looks bad to me personally and I guess it all boils down to two things here.
1: CAN PCSX2 display in progressive and not have this faux interlacing necessary and can I make it not look so blurry or jittery as both are most unacceptable to my eyes?
2: Why is PCSX2 doing this? Is it a specific limitation of the way the PS2 handles the rendering and such or is it simply the specific approach that the PCSX2 devs have chosen to take?
What I would LOVE is to have someone actually versed in what the hell I am talking about giving a precise answer, don't worry I can understand it and am SUPER curious to boot.
Thank you in advance for humoring my silly inquiry here