Invalid: [Bug Report] Atelier Iris 3 Grand Phantasm (USA) (Black Screen)
#11
I know that but that's another way to get the log(when pcsx2 don't crash)

What if for some reason(UAC)pcsx2,can't create the log

Sponsored links

#12
(12-29-2016, 06:27 PM)FlatOut Wrote: There's always a log, even if you delete the whole folder, it will recreate it the next time you play PCSX2.

@Marzianello: Play the game until you get the black screen again, then go to Config > Plugin/BIOS Selector > Folders tab, and click "Open in Explorer" at Logs/Dumps. Then close PCSX2, and copy the (the contents of) "emuLog.txt" from the opened folder to this thread.

And here we go Smile:

PCSX2 1.5.0-20161227120818 - compiled on Dec 27 2016
Savestate version: 0x9a0c0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 14393), 64-bit
Physical RAM     =  8148 MB
CPU name         =  Intel® Core™ i5-2500K CPU @ 3.30GHz
Vendor/Model     =  GenuineIntel (stepping 07)
CPU speed        =  3.299 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 1f9ae3bf
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins...
Binding   GS: C:\Users\Marzianello\Desktop\Emulators and Others\PS2\plugins\GSdx32-AVX.dll 
(GameDB) 9709 games on record (loaded in 169ms)
Binding  PAD: C:\Users\Marzianello\Desktop\Emulators and Others\PS2\plugins\LilyPad.dll 
Binding SPU2: C:\Users\Marzianello\Desktop\Emulators and Others\PS2\plugins\Spu2-X.dll 
Binding CDVD: C:\Users\Marzianello\Desktop\Emulators and Others\PS2\plugins\cdvdGigaherz.dll 
Binding  USB: C:\Users\Marzianello\Desktop\Emulators and Others\PS2\plugins\USBnull.dll 
Binding   FW: C:\Users\Marzianello\Desktop\Emulators and Others\PS2\plugins\FWnull.dll 
Binding DEV9: C:\Users\Marzianello\Desktop\Emulators and Others\PS2\plugins\DEV9ghzdrk.dll 
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Software mode)
Opening CDVD
isoFile open ok: C:\Users\Marzianello\Desktop\Emulators and Others\PS2\Games\Atelier Iris 3 - Grand Phantasm (USA) (En,Ja).iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (1084256 sectors)
Opening USB
Opening FW
Opening DEV9
Failed to GetNetAdapter()
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Users\Marzianello\Desktop\Emulators and Others\PS2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Marzianello\Desktop\Emulators and Others\PS2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v02.20(10/02/2006)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
 <20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
  CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_215.64;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_215.64;1) Game CRC = 0x4CCC9212, EntryPoint = 0x0010001C
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_215.64;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_215.64;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_215.64;1
0 00100000 007f69b0 ................................................................................................................................
Loaded, cdrom0:¥SLUS_215.64;1
start address 0x10001c
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x0010001c about to get recompiled. Load patches first.
---CacheClear!
Get Reboot Request From EE
GSdx Lookup CRC:4CCC9212
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
SDR driver version 4.0.1 © SCEI
 Exit rsd_main 
EzMIDI driver version 1.2.0
 Exit EzMIDI loader thread
CRI ADX Driver Ver.9.44(Feb 28 2005 19:25:04)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
EzMIDI: create thread ID= 12518705, (UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
PS2RNA: sceSifAllocIopHeap(266304) ret=0x00101600
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00142700
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00143000
DVCI: File cache was not hit. "¥SOUND¥STREAM¥STREAM.AFS;1"
DVCI: File cache was not hit. "¥SOUND¥SSE¥SSE.AFS;1"
DVCI: File cache was not hit. "¥VPACK¥V0000.AFS;1"
DVCI: File cache was not hit. "¥VPACK¥V1000.AFS;1"
DVCI: File cache was not hit. "¥VPACK¥V2000.AFS;1"
DVCI: File cache was not hit. "¥VPACK¥V5000.AFS;1"
DVCI: File cache was not hit. "¥VPACK¥V6000.AFS;1"
DVCI: File cache was not hit. "¥VPACKJ¥V0000.AFS;1"
DVCI: File cache was not hit. "¥VPACKJ¥V1000.AFS;1"
DVCI: File cache was not hit. "¥VPACKJ¥V2000.AFS;1"
DVCI: File cache was not hit. "¥VPACKJ¥V5000.AFS;1"
DVCI: File cache was not hit. "¥VPACKJ¥V6000.AFS;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"
DVCI: File cache was not hit. "¥RPK.BIN;1"
DVCI: File cache was not hit. "¥MOVIE¥A8OP.SFD;1"
PS2RNA: Warning : IOP load is high! sampling frequency=44100[Hz]
Loading savestate from slot 0...
filename: C:\Users\Marzianello\Desktop\Emulators and Others\PS2\sstates\SLUS-21564 (4CCC9212).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
[17:41:38.856] Auto-ejecting memcard [port:0, slot:0]
Repeat Midi 0 1 1
(FrameLimiter) ENABLED.
DVCI: File cache was not hit. "¥VPACK¥V2000.AFS;1"
[17:41:42.313] Re-inserting auto-ejected memcard [port:0, slot:0]
Repeat Midi 0 1 1
DVCI: File cache was not hit. "¥RPK.BIN;1"
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
GSDrawScanline generated 25729 bytes of instruction
GSSetupPrim generated 3195 bytes of instruction
GSDrawScanline generated 23889 bytes of instruction
GSSetupPrim generated 3195 bytes of instruction
Plugins shutdown successfully.
(GameDB) Unloading...
#13
(12-29-2016, 06:27 PM)FlatOut Wrote: There's always a log, even if you delete the whole folder, it will recreate it the next time you play PCSX2.

@Marzianello: Play the game until you get the black screen again, then go to Config > Plugin/BIOS Selector > Folders tab, and click "Open in Explorer" at Logs/Dumps. Then close PCSX2, and copy the (the contents of) "emuLog.txt" from the opened folder to this thread.

Ok guys I solved the problem.
As suggested by the user "vsub", I reloaded the game from my last save (unfortunately the last save was 3 hours before).
And then I put the emulator in direct 3d11 (software) and everything went smoothly!!
Thanks again for all the help.

The next time I'll have a similar problem, I'll know what to do Biggrin Biggrin !!
#14
Save states are useful but you shouldn't rely on them too much because they save literally everything(including bug triggered for some reason long time ago).
#15
Thank you for your report.
This bug report has now been marked as Invalid since it either was not reproducible, not a valid bug or otherwise unacceptable for fixing.

This thread will now be closed and moved in the Invalid/rejected/duplicate bug reports subforum.




Users browsing this thread: 1 Guest(s)