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Invalid [Bug Report] Band Hero [NTSC] GS Asserts
#1
PC Specs:
OS: Windows 10 64-bit
CPU: Intel Core i5-4460 @ 3.2GHz
GPU: Nvidia GTX 970 4GB

Build Description: PCSX2 1.5.0 dbg (compiled on May 31 2016)
GSdx32-SSE2-dbg.dll
LilyPad-dbg.dll
cdvdGigaherz-dbg.dll
SPU2-X-dbg.dll
USA v02.00 Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

I compiled a debug build in VS 2015 to try and see what was wrong with Band Hero. These 2 assertions have popped up, so hopefully this can help us resolve the depth issues that occur in this game. Smile

Here is the VS log: http://pastebin.com/Q0fab91U

For more info, refer to the compatibility report
Code:
Assertion failed!

Program: ...ments\GitHub\pcsx2\bin\plugins\GSdx32-SSE2-dbg.dll
File: GSTextureCache.cpp
Line: 115

Expression: GSLocalMemory::m_psm[t->m_TEX0.PSM].depth

Code:
Program: ...ments\GitHub\pcsx2\bin\plugins\GSdx32-SSE2-dbg.dll
File: GSRendererOGL.cpp
Line: 1047

Expression: !(psm.depth && m_vt.IsLinear())
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#2
Do the effects look correct on depth? just to be sure it isn't 2 old asserts
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#3
I'm not sure what you're asking. Are you asking if the effects render correctly on OGL renderer with depth enabled?
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#4
(06-03-2016, 07:52 PM)CK1 Wrote: I'm not sure what you're asking. Are you asking if the effects render correctly on OGL renderer with depth enabled?

yes
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#5
(06-03-2016, 08:29 PM)refraction Wrote: yes

Unfortunately, they don't render correctly in OGL HW or any other HW renderer.

OGL SW has no problems or asserts unless blending is set to "None"  - which then would cause the 2nd assert from above to trigger repeatedly
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#6
These only pop up on debug. No point keeping this open. Of course the issues still remain however.

Thank you for your report.
This bug report has now been marked as Invalid since it either was not reproducible, not a valid bug or otherwise unacceptable for fixing.

This thread will now be closed and moved in the Invalid/rejected/duplicate bug reports subforum.
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