06-03-2016, 05:31 PM
PC Specs:
OS: Windows 10 64-bit
CPU: Intel Core i5-4460 @ 3.2GHz
GPU: Nvidia GTX 970 4GB
Build Description: PCSX2 1.5.0 dbg (compiled on May 31 2016)
GSdx32-SSE2-dbg.dll
LilyPad-dbg.dll
cdvdGigaherz-dbg.dll
SPU2-X-dbg.dll
USA v02.00 Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
I compiled a debug build in VS 2015 to try and see what was wrong with Band Hero. These 2 assertions have popped up, so hopefully this can help us resolve the depth issues that occur in this game.
Here is the VS log: http://pastebin.com/Q0fab91U
For more info, refer to the compatibility report
OS: Windows 10 64-bit
CPU: Intel Core i5-4460 @ 3.2GHz
GPU: Nvidia GTX 970 4GB
Build Description: PCSX2 1.5.0 dbg (compiled on May 31 2016)
GSdx32-SSE2-dbg.dll
LilyPad-dbg.dll
cdvdGigaherz-dbg.dll
SPU2-X-dbg.dll
USA v02.00 Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
I compiled a debug build in VS 2015 to try and see what was wrong with Band Hero. These 2 assertions have popped up, so hopefully this can help us resolve the depth issues that occur in this game.

Here is the VS log: http://pastebin.com/Q0fab91U
For more info, refer to the compatibility report
Code:
Assertion failed!
Program: ...ments\GitHub\pcsx2\bin\plugins\GSdx32-SSE2-dbg.dll
File: GSTextureCache.cpp
Line: 115
Expression: GSLocalMemory::m_psm[t->m_TEX0.PSM].depth
Code:
Program: ...ments\GitHub\pcsx2\bin\plugins\GSdx32-SSE2-dbg.dll
File: GSRendererOGL.cpp
Line: 1047
Expression: !(psm.depth && m_vt.IsLinear())