Invalid: [Bug Report] - Bully [PAL] - Glass House mission crash
#1
PCSX2 Version: PCSX2 1.6.0-20200506140834 (Windows)

PC Specs:
  • CPU: AMD Ryzen 3 4300U
  • GPU: AMD Radeon RX Vega 5
  • 8GB RAM
CPU Options: 
  • GSdx32-AVX2-bully-pal (GSdx 0 (MSVC 19.16 AVX2/AVX2)) (patched GSdx specifically for Bully)
  • Direct3D 11 Hardware (also tried OpenGL)
  • Adapter: AMD Radeon Graphics (RX Vega 5)
  • Interlacing: Auto
  • Texture Filtering: Bilinear PS2
  • Accurate DATE on
  • Internal Resolution: 2x Native (720p) (also tried Native)
  • Anisotropic Filtering: Off
  • Dithering: Unscaled
  • Mipmapping: Auto
  • CRC Hack Level: Auto
  • Blending Accuracy: Basic
Description: During the mission Glass House, in which your character is compelled to go inside someone's house and break stuff, the game crashes (music continues but everything else becomes dysfunctional). It doesn't happen immediately, only after a certain character delivers some lines of their dialogue. Tried to switch renderer to fix the problem but it just ends in a completely black screen + music. Also tried a few other options, none of them fixed the problem.

Emulog:
Code:
PCSX2 1.6.0-20200506140834- compiled on May  6 2020
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 19042), 64-bit
Physical RAM    =  7541 MB
CPU name        =  AMD Ryzen 3 4300U with Radeon Graphics
Vendor/Model    =  AuthenticAMD (stepping 01)
CPU speed        =  2.694 ghz (4 logical threads)
x86PType        =  Standard OEM
x86Flags        =  178bfbff 7ed8320b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Reserving memory for recompilers...

Loading plugins from C:\Users\HP\OneDrive\Ambiente de Trabalho\PCSX2\PCSX2 1.6.0\plugins...
Bound  GS: GSdx32-AVX2-bully-pal.dll [GSdx 0 (MSVC 19.16 AVX2/AVX2) 1.2.0]
Bound  PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0]
(GameDB) 9858 games on record (loaded in 337ms)
Bound  USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0]
Plugins loaded successfully.

HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Current Renderer: Direct3D 11
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\HP\OneDrive\Ambiente de Trabalho\PCSX2\PCSX2 1.6.0\games\Canis Canem Edit (Europe, Australia) (En,Fr,De,Es,It).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2264080 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\HP\OneDrive\Ambiente de Trabalho\PCSX2\PCSX2 1.6.0\memcards\Mcd001.ps2
GSdx Lookup CRC:00000000
GSdx Lookup CRC:00000000
McdSlot 1 [File]: C:\Users\HP\OneDrive\Ambiente de Trabalho\PCSX2\PCSX2 1.6.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.61;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL
found 0 symbols
ELF (cdrom0:\SLES_535.61;1) Game CRC = 0xC78A495D, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_535.61;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = PAL

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLES_535.61;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLES_535.61;1
0 00100000 004e5480 ...............................................................................
Loaded, cdrom0:¥SLES_535.61;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing EE/FPU clamp mode [mode=3]
EE/iR5900-32 Recompiler Reset
sce_fileio: unrecognized code ff
Get Reboot Request From EE
GSdx Lookup CRC:C78A495D
GSdx Lookup CRC:C78A495D

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SYSTEM¥SIO2MAN.IRX args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥PADMAN.IRX args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥LIBSD.IRX args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥SYSTEM¥SDRDRV.IRX args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥SYSTEM¥MCMAN.IRX args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥SYSTEM¥MCSERV.IRX args 0 arg
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥SYSTEM¥CDSTREAM.IRX args 0 arg
cdvd_stream: Loaded
loadmodule: id 31, ret 0
cdvd_stream: buffer 8f300
cdvd_stream: request queue cf300
cdvd_stream: read info cf400
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
file: ¥MOVIES¥BULPEN.PSS;1
Loading savestate from slot 0...
filename: C:\Users\HP\OneDrive\Ambiente de Trabalho\PCSX2\PCSX2 1.6.0\sstates\SLES-53561 (C78A495D).00.p2s
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
MTVU speedhack is enabled, saved states may not be stable
(GameDB) Changing EE/FPU clamp mode [mode=3]
(EE pc:001D0AC0) TLB Miss, addr=0x2a [load]
(EE pc:001D0AC0) TLB Miss, addr=0x2a [load]
(EE pc:002D23CC) TLB Miss, addr=0x200 [store]
(EE pc:001CF7FC) TLB Miss, addr=0x0 [load]
(EE pc:001CF7FC) TLB Miss, addr=0x20 [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x4 [load]
(EE pc:00000000) TLB Miss, addr=0x8 [load]
(EE pc:00000000) TLB Miss, addr=0xc [load]
(EE pc:00000000) TLB Miss, addr=0x10 [load]
(EE pc:00000000) TLB Miss, addr=0x14 [load]
(EE pc:00000000) TLB Miss, addr=0x18 [load]
(EE pc:00000000) TLB Miss, addr=0x1c [load]
(EE pc:00000000) TLB Miss, addr=0x20 [load]
(EE pc:00000000) TLB Miss, addr=0x0 [load]
(EE pc:00000000) TLB Miss, addr=0x4 [load]
(EE pc:00000000) TLB Miss, addr=0x8 [load]
(EE pc:00000000) TLB Miss, addr=0xc [load]
(EE pc:00000000) TLB Miss, addr=0x10 [load]
(EE pc:00000000) TLB Miss, addr=0x14 [load]
(EE pc:00000000) TLB Miss, addr=0x18 [load]
(EE pc:00000000) TLB Miss, addr=0x1c [load]
(EE pc:00000000) TLB Miss, addr=0x20 [load]
# Syscall: undefined (0)

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#2
Load from memcard instead of savestate
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#3
(04-26-2021, 06:20 PM)jesalvein Wrote: Load from memcard instead of savestate

Problem solved!

Besides the savestate issue, it was also caused by a glitch where the police wasn't showing up in the required area.

Thank you very much.
#4
Thank you for your report.
This bug report has now been marked as Invalid since it either was not reproducible, not a valid bug or otherwise unacceptable for fixing.

This thread will now be closed and moved in the Invalid/rejected/duplicate bug reports subforum.




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