# PCSX2 Version: PCSX2 1.5.0-20160320170637 - compiled on Mar 20 2016
# Emulation Options: EmotionEngine=Recompiler , IOP=Recompiler , EE/FPU=Chop/Zero , Clamping Mode=Normal , VU0=MicroVU Recompiler , VU1=MicroVU Recompiler , VU0 / VU1 Advanced Recompiler Options=Chop/Zero , Clamping Mode=Normal
#Plugins Used:
GSDump/SaveState/Images
*I did try changing VU Rounding to Nearest (like we just added for THPS) but the game would still crash
# Description of bug and of how to replicate it:
Guitar Hero 3 will randomly crash after beginning a song. There are also graphical anomalies in both HW and SW mode which can prevent progress as notes will dissapear, ect..
# Emulation Options: EmotionEngine=Recompiler , IOP=Recompiler , EE/FPU=Chop/Zero , Clamping Mode=Normal , VU0=MicroVU Recompiler , VU1=MicroVU Recompiler , VU0 / VU1 Advanced Recompiler Options=Chop/Zero , Clamping Mode=Normal
#Plugins Used:
- GSdx 20160320170637 (Tried OGL HW/SW, DX11 HW/SW) Native Res, speedhacks/MTVU disabled
- LilyPad20160320170637
- SPU2-X 20160320170637
- Linuz Iso CDVD 0.9.0 (tried ISO and Plugin)
- USBnull Driver 20160320170637
- FWnull Driver 20160320170637
- DEV9null Driver 20160320170637
GSDump/SaveState/Images
*I did try changing VU Rounding to Nearest (like we just added for THPS) but the game would still crash

# Description of bug and of how to replicate it:
Guitar Hero 3 will randomly crash after beginning a song. There are also graphical anomalies in both HW and SW mode which can prevent progress as notes will dissapear, ect..
- After getting past the intro videos and the autosave screen appears; the console will begin to to spam
Code:Gif Unit - GS packet size exceeded VU memory size!
- I also spotted this a few times
Code:microVU1: BAL in IBNE delay slot! [3088] - If game broken report to PCSX2 Team
Going further through the UI; there are no problems except for a few graphical artifacts in the character selection. After selecting a song you will see various anomalies in both render modes until the game slows down for a few seconds and crashes.
- The console produces this before crashing
Code:Gif Unit - Signal or PSE Set or Dir = GS to EE