Invalid: [Bug Report] Jak and Daxter The Precursor Legacy
#11
(04-22-2016, 01:49 PM)FlatOut Wrote: This bug is still active in latest git revision. Gamefixes don't affect it, and it only happens to specific orbs, some orbs are fine and others throws these messages. The only thing that affected it was setting the EE/IOP Clamping Mode to Full. The game will now freeze after the "Vif1: Unknown VifCmd!" log entries with "Trap exception at 0x00d70e14".

I can confirm this - found out a month or two ago. I figured it wasn't worth reporting since changing EE clamping is basically a speedhack Tongue

Also, adding to your comment, there are certain sections where an in-game camera (ie: entering the cannon at Sentinel Beach) will cause the EE to print "Deci2Call.Open > NULL address ignored"

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#12
Closing, these console messages don't affect the game negatively and it works fine as a result.

Thank you for your report.
This bug report has now been marked as Invalid since it either was not reproducible, not a valid bug or otherwise unacceptable for fixing.

This thread will now be closed and moved in the Invalid/rejected/duplicate bug reports subforum.




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