Pcsx2 version: official 0.9.6 and beta r1888
Cpu eerec on, vurec0 and vurec1 on, MTGS on (beta's microVU0 and microVU1 off)
Plugins used: Gsdx 0.1.14 and 0.1.15(hardware and software, dx10), spu2-x 1.2.0 and 1.1.0, zerospu2 0.4.6, p.e.op.s spu2 1.9.0
Description:
Onimusha Warlords have problem with sound otherwise it works perfect in GPU SW mode. It works for some time(minutes to even hour or so) fine, then high pitch sound on constant frequency(1-5khz) start gradualy to raise its volume until u hear nothing else. Sometimes it reset back and work for a time before starting again. This mostly get fixed on some scene change like passing through doors albeit not always, or when cutscene come. High pitch sound can start anytime, like when u're in same room smashing enemies, it simply just start.
I tested all 3 plugins: P.e.Op.s, SPU2-X and ZeroSPU2, I tried turning on/off interpolation, on P.e.Op.s reverb etc.. it always happen. I tried both 0.9.6 AND beta r1888 with its default plugins. On beta it happen more often I feel. In advanced tab I have everything to nearest/full/extended+preserve sign, all unchecked. In Speed hacks I have clocks on "default" and all hacks disabled. I even tried HW/SW mode on GPU plugin just to be sure. CPU options was on both versions set to "limit FPS" and all checked but in beta microVU(still beta) unchecked.
I have creative SB Titanium pcie with latest drivers but this same problem I remember experiencing alredy months ago I thing it was still 0.9.4 and I had older comp. with onboard realtec. Am sure this is sould plugin problem or comunication between it and emulator.
Now here is some hint: I had SPU2-X and when it started I save-stated and exit, changed plugin to P.e.op.s and run again + load-state. I realized that sword sounded different, it wasn't sound of a sword at all! As if it grabbed different sample from sound library of the game. Sounded more like in menu when u press new game - something like that. Please don't tell me its because I have PAL version, I won't believe it! Using WS2008x64 aka Vistax64. Hope it help...
Cpu eerec on, vurec0 and vurec1 on, MTGS on (beta's microVU0 and microVU1 off)
Plugins used: Gsdx 0.1.14 and 0.1.15(hardware and software, dx10), spu2-x 1.2.0 and 1.1.0, zerospu2 0.4.6, p.e.op.s spu2 1.9.0
Description:
Onimusha Warlords have problem with sound otherwise it works perfect in GPU SW mode. It works for some time(minutes to even hour or so) fine, then high pitch sound on constant frequency(1-5khz) start gradualy to raise its volume until u hear nothing else. Sometimes it reset back and work for a time before starting again. This mostly get fixed on some scene change like passing through doors albeit not always, or when cutscene come. High pitch sound can start anytime, like when u're in same room smashing enemies, it simply just start.
I tested all 3 plugins: P.e.Op.s, SPU2-X and ZeroSPU2, I tried turning on/off interpolation, on P.e.Op.s reverb etc.. it always happen. I tried both 0.9.6 AND beta r1888 with its default plugins. On beta it happen more often I feel. In advanced tab I have everything to nearest/full/extended+preserve sign, all unchecked. In Speed hacks I have clocks on "default" and all hacks disabled. I even tried HW/SW mode on GPU plugin just to be sure. CPU options was on both versions set to "limit FPS" and all checked but in beta microVU(still beta) unchecked.
I have creative SB Titanium pcie with latest drivers but this same problem I remember experiencing alredy months ago I thing it was still 0.9.4 and I had older comp. with onboard realtec. Am sure this is sould plugin problem or comunication between it and emulator.
Now here is some hint: I had SPU2-X and when it started I save-stated and exit, changed plugin to P.e.op.s and run again + load-state. I realized that sword sounded different, it wasn't sound of a sword at all! As if it grabbed different sample from sound library of the game. Sounded more like in menu when u press new game - something like that. Please don't tell me its because I have PAL version, I won't believe it! Using WS2008x64 aka Vistax64. Hope it help...
E7400 @ 3.6Ghz 1.33v, GTX-260 192SP 650/1400/1100/1.05v, 4Gb RAM, Windows Server 2008 x64