08-19-2016, 03:22 AM
(This post was last modified: 08-19-2016, 03:24 AM by MaxiRSilva.)
Greetings, this is my first time here... See, there's a problem with this game: every time when I play on hanazono or kita2001 stages the game freezes (even though the music keeps going). I installed pcsx2 1.4.0, tried with all the bios I could (from japanese to US, even european) but it always freezes at the same moment, like 10 seconds since the level start... On the log screen it seems that nothing special is going on, just like if the game is still running normally, so I don't really know what to do, and it's sad because it runs smoothly when I play the jungle rock level (I can clear it without lag or any issue)... so far this is the only game I have this issue...
Here's the log
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 4078 MB
CPU name = Intel® Core i5-2400 CPU @ 3.10GHz
Vendor/Model = GenuineIntel (stepping 07)
CPU speed = 3.092 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 1fbae3ff
x86EFlags = 28100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
Reserving memory for recompilers...
Loading plugins...
Binding GS: D:\Emuladores\PS2 1.4.0\Plugins\gsdx32-sse4.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: D:\Emuladores\PS2 1.4.0\Plugins\lilypad.dll
Binding SPU2: D:\Emuladores\PS2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: D:\Emuladores\PS2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: D:\Emuladores\PS2 1.4.0\Plugins\USBnull.dll
Binding FW: D:\Emuladores\PS2 1.4.0\Plugins\FWnull.dll
Binding DEV9: D:\Emuladores\PS2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9693 games on record (loaded in 171ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\ISOS\PS2\BAMDanceSummit2K1.iso
Image type = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (309029 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: Direct3D11 (Software mode)
McdSlot 0 [File]: C:\Users\Cyberde\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Cyberde\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan v02.20(05/09/2006) Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0905, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060905-125923,ROMconf,PS20220WC20060905.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08
CPUID=2e20, BoardID=0, ROMGEN=2006-0905, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.29;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLPM_620.29;1) Game CRC = 0xF881A604, EntryPoint = 0x00200008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.29;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPM_620.29;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPM_620.29;1
0 00200000 000aebef ............
Loaded, cdrom0:¥SLPM_620.29;1
start address 0x200008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥RSPU2DRV.IRX;1 args 0 arg
rspu2 driver module version 1.2.1 ©SCEI
Exit rsd_main_main
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
sdr driver version 1.4.0 ©SCEI
Exit rsd_main
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥SOUNDMAN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
While I'm writing this, there isn't any change in the log I pasted here, I can hear the crowd, the image is still frozen and the song already finished... Thank you for your time, I hope you can help me with this issue, I really love this weird game! T.T
Here's the log
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 4078 MB
CPU name = Intel® Core i5-2400 CPU @ 3.10GHz
Vendor/Model = GenuineIntel (stepping 07)
CPU speed = 3.092 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 1fbae3ff
x86EFlags = 28100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
Reserving memory for recompilers...
Loading plugins...
Binding GS: D:\Emuladores\PS2 1.4.0\Plugins\gsdx32-sse4.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: D:\Emuladores\PS2 1.4.0\Plugins\lilypad.dll
Binding SPU2: D:\Emuladores\PS2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: D:\Emuladores\PS2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: D:\Emuladores\PS2 1.4.0\Plugins\USBnull.dll
Binding FW: D:\Emuladores\PS2 1.4.0\Plugins\FWnull.dll
Binding DEV9: D:\Emuladores\PS2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9693 games on record (loaded in 171ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\ISOS\PS2\BAMDanceSummit2K1.iso
Image type = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (309029 sectors)
Opening USB
Opening FW
Opening DEV9
Current Renderer: Direct3D11 (Software mode)
McdSlot 0 [File]: C:\Users\Cyberde\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\Cyberde\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan v02.20(05/09/2006) Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0905, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060905-125923,ROMconf,PS20220WC20060905.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08
CPUID=2e20, BoardID=0, ROMGEN=2006-0905, 32M
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.29;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLPM_620.29;1) Game CRC = 0xF881A604, EntryPoint = 0x00200008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.29;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPM_620.29;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPM_620.29;1
0 00200000 000aebef ............
Loaded, cdrom0:¥SLPM_620.29;1
start address 0x200008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥RSPU2DRV.IRX;1 args 0 arg
rspu2 driver module version 1.2.1 ©SCEI
Exit rsd_main_main
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
sdr driver version 1.4.0 ©SCEI
Exit rsd_main
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥SOUNDMAN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
While I'm writing this, there isn't any change in the log I pasted here, I can hear the crowd, the image is still frozen and the song already finished... Thank you for your time, I hope you can help me with this issue, I really love this weird game! T.T