01-30-2016, 06:50 PM
This is the the text that pops up in the program log when i start up PCSX2 v1.4.0, I don't know if this is a bug or hardware issue, but i know that this didn't start until last week.
Quote:PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 8 (build 9200), 64-bit
Physical RAM = 6036 MB
CPU name = Intel® Core i3-3110M CPU @ 2.40GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 2.393 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 3dbae3bf
x86EFlags = 28100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 6.2.9200
Binding PAD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9693 games on record (loaded in 241ms)
Path: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx2.dll
File is not a valid dynamic library.
Some kinda plugin failure: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx2.dll
[wx] Failed to load shared library 'C:\Program Files (x86)\PCSX2 1.4.0\Plugins\gsdx32-avx2.dll' (error 1114: a dynamic link library (DLL) initialization routine failed.)
Path: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\padPokopom.dll
File is not a valid dynamic library.
[wx] Failed to load shared library 'C:\Program Files (x86)\PCSX2 1.4.0\Plugins\padPokopom.dll' (error 127: the specified procedure could not be found.)
Some kinda plugin failure: C:\Program Files (x86)\PCSX2 1.4.0\Plugins\padPokopom.dll
C++ hurts my brain, I much prefer lua...can i make PCsx2 in lua...
...we shall see.
