05-02-2013, 02:37 PM
(05-02-2013, 10:43 AM)refraction Wrote: Im afraid not. By design it is very difficult to implement MipMapping on hardware mode in GSDX without a complete rewrite of the plugin and how it works. The whole thing is based around a huge texture caching idea which is pretty impossible to get MipMapping to work on properly in its current state. I don't think anybody has even managed to make a work around to force the original texture and lie to the MipMap calculation so it doesn't look so messy (although this will introduce shimmering)
Then are there any alternate plugins that do support mipmapping, besides GDSX, or do I just have to deal with it?