Invalid: [split] Bug report on PCSX 0.9.7 settings
#11
pcsx2 in the inis folder (I have my extensions showing) you need to paste the contents of that here

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#12
(01-21-2011, 06:37 PM)Saiki Wrote: pcsx2 in the inis folder (I have my extensions showing) you need to paste the contents of that here

you mean this ???also i have tried everything but it seems movement key,arrows analog cant be set in the same settings ,, i am now using JKLI for arrows and WSAD for movement, its so hard playing like that


PCSX2 0.9.7.r3876 (modded) - compiled on Oct 5 2010
Savestate version: 0x8b4c0000

x86-32 Init:
CPU vendor name = GenuineIntel
FamilyID = d
x86Family = Intel® Pentium® Dual CPU E2180 @ 2.00GHz
CPU speed = 1.999 ghz
Cores = 2 physical [2 logical]
x86PType = Standard OEM
x86Flags = bfebfbff 0000e39d
x86EFlags = 20100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3

Invalid Language Identifier (wxID=0).
Invalid Language Identifier (wxID=0).
Allocating memory for recompilers...

Loading plugins...
Binding GS : D:\Program Files\PCSX2 0.9.7\Plugins\gsdx-sse2-r3878.dll
Windows 6.0.6002 (Service Pack 2 2.0)
NVIDIA GeForce 9800 GT (7.15.11.8242)
Binding PAD : D:\Program Files\PCSX2 0.9.7\Plugins\lilypad-r3878.dll
Binding SPU2 : D:\Program Files\PCSX2 0.9.7\Plugins\spu2-x-r3878.dll
Binding CDVD : D:\Program Files\PCSX2 0.9.7\Plugins\cdvdGigaherz.dll
Binding USB : D:\Program Files\PCSX2 0.9.7\Plugins\USBnull.dll
Binding FW : D:\Program Files\PCSX2 0.9.7\Plugins\FWnull.dll
Binding DEV9 : D:\Program Files\PCSX2 0.9.7\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 8934 games on record (loaded in 606ms)
HLE Warning: ELF does not have a path!!


Initializing plugins...
Init GS
Windows 6.0.6002 (Service Pack 2 2.0)
NVIDIA GeForce 9800 GT (7.15.11.8242)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Allocating memory for the PS2 virtual machine...
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
* CDVD: Opening drive '\\.\F:'...
* CDVD: IO thread started...
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 2) (1984928 sectors)
* CDVD: Disk Type: Double-Layer DVD
(IsoFS) Block 0x10: Primary partition info.
Opening USB
Opening FW
Opening DEV9
McdSlot 0: D:\Program Files\PCSX2 0.9.7\memcards\Mcd001.ps2
McdSlot 1: D:\Program Files\PCSX2 0.9.7\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Version 2.20
Load Bios Warning: rom1 module not found, skipping... (this is not an error)
Load Bios Warning: rom2 module not found, skipping... (this is not an error)
Load Bios Warning: erom module not found, skipping... (this is not an error)
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(IsoFS) Block 0x10: Primary partition info.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.63;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(IsoFS) Block 0x10: Primary partition info.
> Selected savestate slot 0
Savestate slot 0 is empty.
Initializing Elf: 5036272 bytes
ELF (cdrom0:\SLUS_209.63;1) CRC=0x0779FBDB, EntryPoint=0x00180008
(IsoFS) Block 0x10: Primary partition info.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.63;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
> Selected savestate slot 0
Loading savestate from slot 0...
filename: D:\Program Files\PCSX2 0.9.7\sstates\0779FBDB.000
EE/iR5900-32 Recompiler Reset
Loading GS
Loading PAD
Loading SPU2
Loading CDVD
Loading USB
Loading FW
Loading DEV9
#13
no, that's the emulog file. I need the pcsx2 file in /inis/
#14
I can't reproduce your Issue on GOW2 on the latest stable & development build. also tried 0.9.7 but still no luck on reproducing the crash. also, there's no game called "Naruto ninja chronicles" , if you meant "Naruto Uzumaki chronicles", it works fine at my test.

Thank you for your report.
This bug report has now been marked as Invalid since it either was not reproducible, not a valid bug or otherwise unacceptable for fixing.

This thread will now be closed and moved in the Invalid/rejected/duplicate bug reports subforum.
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