01-21-2011, 06:37 PM
pcsx2 in the inis folder (I have my extensions showing) you need to paste the contents of that here
Invalid: [split] Bug report on PCSX 0.9.7 settings
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01-21-2011, 06:37 PM
pcsx2 in the inis folder (I have my extensions showing) you need to paste the contents of that here
01-21-2011, 08:02 PM
(01-21-2011, 06:37 PM)Saiki Wrote: pcsx2 in the inis folder (I have my extensions showing) you need to paste the contents of that here you mean this ???also i have tried everything but it seems movement key,arrows analog cant be set in the same settings ,, i am now using JKLI for arrows and WSAD for movement, its so hard playing like that PCSX2 0.9.7.r3876 (modded) - compiled on Oct 5 2010 Savestate version: 0x8b4c0000 x86-32 Init: CPU vendor name = GenuineIntel FamilyID = d x86Family = Intel® Pentium® Dual CPU E2180 @ 2.00GHz CPU speed = 1.999 ghz Cores = 2 physical [2 logical] x86PType = Standard OEM x86Flags = bfebfbff 0000e39d x86EFlags = 20100000 x86 Features Detected: MMX.. SSE.. SSE2.. SSE3.. SSSE3 Invalid Language Identifier (wxID=0). Invalid Language Identifier (wxID=0). Allocating memory for recompilers... Loading plugins... Binding GS : D:\Program Files\PCSX2 0.9.7\Plugins\gsdx-sse2-r3878.dll Windows 6.0.6002 (Service Pack 2 2.0) NVIDIA GeForce 9800 GT (7.15.11.8242) Binding PAD : D:\Program Files\PCSX2 0.9.7\Plugins\lilypad-r3878.dll Binding SPU2 : D:\Program Files\PCSX2 0.9.7\Plugins\spu2-x-r3878.dll Binding CDVD : D:\Program Files\PCSX2 0.9.7\Plugins\cdvdGigaherz.dll Binding USB : D:\Program Files\PCSX2 0.9.7\Plugins\USBnull.dll Binding FW : D:\Program Files\PCSX2 0.9.7\Plugins\FWnull.dll Binding DEV9 : D:\Program Files\PCSX2 0.9.7\Plugins\DEV9null.dll Plugins loaded successfully. (GameDB) 8934 games on record (loaded in 606ms) HLE Warning: ELF does not have a path!! Initializing plugins... Init GS Windows 6.0.6002 (Service Pack 2 2.0) NVIDIA GeForce 9800 GT (7.15.11.8242) Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Allocating memory for the PS2 virtual machine... Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD * CDVD: Opening drive '\\.\F:'... * CDVD: IO thread started... * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 2) (1984928 sectors) * CDVD: Disk Type: Double-Layer DVD (IsoFS) Block 0x10: Primary partition info. Opening USB Opening FW Opening DEV9 McdSlot 0: D:\Program Files\PCSX2 0.9.7\memcards\Mcd001.ps2 McdSlot 1: D:\Program Files\PCSX2 0.9.7\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Version 2.20 Load Bios Warning: rom1 module not found, skipping... (this is not an error) Load Bios Warning: rom2 module not found, skipping... (this is not an error) Load Bios Warning: erom module not found, skipping... (this is not an error) (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps (IsoFS) Block 0x10: Primary partition info. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.63;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC (IsoFS) Block 0x10: Primary partition info. > Selected savestate slot 0 Savestate slot 0 is empty. Initializing Elf: 5036272 bytes ELF (cdrom0:\SLUS_209.63;1) CRC=0x0779FBDB, EntryPoint=0x00180008 (IsoFS) Block 0x10: Primary partition info. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.63;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC > Selected savestate slot 0 Loading savestate from slot 0... filename: D:\Program Files\PCSX2 0.9.7\sstates\0779FBDB.000 EE/iR5900-32 Recompiler Reset Loading GS Loading PAD Loading SPU2 Loading CDVD Loading USB Loading FW Loading DEV9
01-21-2011, 09:16 PM
no, that's the emulog file. I need the pcsx2 file in /inis/
I can't reproduce your Issue on GOW2 on the latest stable & development build. also tried 0.9.7 but still no luck on reproducing the crash. also, there's no game called "Naruto ninja chronicles" , if you meant "Naruto Uzumaki chronicles", it works fine at my test.
Thank you for your report. This bug report has now been marked as Invalid since it either was not reproducible, not a valid bug or otherwise unacceptable for fixing. This thread will now be closed and moved in the Invalid/rejected/duplicate bug reports subforum.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
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