Invisible Board in Itadaki Street Special (GSdx)
#21
Yes I'm not surprised. It isn't a good hack. i'm not sure it can be improved
Reply

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#22
EDIT: woops. Intended to post that I dl'ed choppasmiths romhacking patch thats supposed to fix this and it didnt work. However a year ago on a different computer I got it to work and show the board.. Help ?

Code:
PCSX2 1.5.0-20190726181055 - compiled on Jul 26 2019
Savestate version: 0x9a0e0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 17134), 64-bit
Physical RAM    =  12181 MB
CPU name        =  AMD Ryzen 7 1700X Eight-Core Processor
Vendor/Model    =  AuthenticAMD (stepping 01)
CPU speed        =  3.392 ghz (16 logical threads)
x86PType        =  Standard OEM
x86Flags        =  178bfbff 7ed8320b
x86EFlags        =  2fd3fbff

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
SSE4a

Reserving memory for recompilers...

Loading plugins from D:\ps2Emu\pcsx2-v1.5.0-dev-3214-gddb6aac82-windows-x86\plugins...
Bound  GS: GSdx32-AVX2.dll [GSdx 20190726181055 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20190726181055) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20190726181055 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190726181055 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20190726181055 0.7.0]
Bound  FW: FWnull.dll [FWnull Driver 20190726181055 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20190726181055 0.5.0]
Plugins loaded successfully.

(GameDB) 9803 games on record (loaded in 125ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: D:\psx2psp\Dragon Quest & Final Fantasy in Itadaki Street Special (Japan) (patched).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (785504 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\ps2Emu\pcsx2-v1.5.0-dev-3214-gddb6aac82-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\ps2Emu\pcsx2-v1.5.0-dev-3214-gddb6aac82-windows-x86\memcards\Mcd002.ps2
GSdx Lookup CRC:0
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan  v01.70(06/02/2003)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2003-0206, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20030206-083918,ROMconf,PS20170JC20030206.bin:11648>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2003-0206, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_657.97;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLPM_657.97;1) Game CRC = 0x00866691, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_657.97;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
LilyPad: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to the Plugin settings and setup new controls.
loadelf: fname cdrom0:¥SLPM_657.97;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPM_657.97;1
0 00100000 003a4600 ...........................................................
Loaded, cdrom0:¥SLPM_657.97;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:866691
GSdx Lookup CRC:866691
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥SSD.IRX;1 args 0 arg
SSD Ver 3.0.040607.0,0060
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥RSSD.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 0 arg
CRI ADX Driver Ver.9.24(Jun 30 2004 16:28:40)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 33, ret 2
DVCI: "¥MOV¥SUMMONS.AFS" found.
DVCI: "¥MOV¥TUTOR.AFS" found.
DVCI: "¥SE¥A000.AFS" found.
DVCI: "¥SE¥C000.AFS" found.
DVCI: "¥BGM.AFS" found.
DVCI: "¥CASINO.AFS" found.
DVCI: "¥GAME.AFS" found.
DVCI: "¥ITASUTO.AFS" found.
DVCI: "¥MENU.AFS" found.
DVCI: "¥XOE.AFS" found.
DVCI: Total 10 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000ff100
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00140200
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00141700
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
CApp::Init: Done.
Texture GS:0
Texture GS:1
Texture GS:2
Texture GS:3
Texture GS:4
Texture GS:5
Texture GS:6
Texture GS:7
Texture GS:8
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: D:\psx2psp\Dragon Quest & Final Fantasy in Itadaki Street Special (Japan).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (785504 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:866691
McdSlot 0 [File]: D:\ps2Emu\pcsx2-v1.5.0-dev-3214-gddb6aac82-windows-x86\memcards\Mcd001.ps2
GSdx Lookup CRC:866691
McdSlot 1 [File]: D:\ps2Emu\pcsx2-v1.5.0-dev-3214-gddb6aac82-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan  v01.70(06/02/2003)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2003-0206, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20030206-083918,ROMconf,PS20170JC20030206.bin:11648>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
  CPUID=2e20, BoardID=0, ROMGEN=2003-0206, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_657.97;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLPM_657.97;1) Game CRC = 0x4CE7FB04, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_657.97;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPM_657.97;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPM_657.97;1
0 00100000 003a4600 ...........................................................
Loaded, cdrom0:¥SLPM_657.97;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:4CE7FB04
GSdx Lookup CRC:4CE7FB04
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥SSD.IRX;1 args 0 arg
SSD Ver 3.0.040607.0,0060
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥RSSD.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 0 arg
CRI ADX Driver Ver.9.24(Jun 30 2004 16:28:40)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 33, ret 2
DVCI: "¥MOV¥SUMMONS.AFS" found.
DVCI: "¥MOV¥TUTOR.AFS" found.
DVCI: "¥SE¥A000.AFS" found.
DVCI: "¥SE¥C000.AFS" found.
DVCI: "¥BGM.AFS" found.
DVCI: "¥CASINO.AFS" found.
DVCI: "¥GAME.AFS" found.
DVCI: "¥ITASUTO.AFS" found.
DVCI: "¥MENU.AFS" found.
DVCI: "¥XOE.AFS" found.
DVCI: Total 10 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000ff100
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00140c00
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00141500
CApp::Init: Done.
Texture GS:0
Texture GS:1
Texture GS:2
Texture GS:3
Texture GS:4
Texture GS:5
Texture GS:6
Texture GS:7
Texture GS:8
■■■ルート スライム スタートモード Count113, Node30, End4
▲ルート1:マス番号:10
  総合評価 279
  マー      0, 通過      0, サラ      0, 支払      0
  有利    90, 特殊      0, 先サ    189, 先支      0
▲ルート2:マス番号:11
  総合評価 236
  マー      0, 通過      0, サラ      0, 支払      0
  有利    47, 特殊      0, 先サ    189, 先支      0
Enter: MainMenu.
■■■ルート スライム スタートモード Count31, Node11, End2
▲ルート1:マス番号:9:4:21:22:6:23
  総合評価 300
  マー    225, 通過      0, サラ      0, 支払      0
  有利    75, 特殊      0, 先サ      0, 先支      0
▲ルート2:マス番号:9:4:13:14:2:15
  総合評価 270
  マー    225, 通過      0, サラ      0, 支払      0
  有利    45, 特殊      0, 先サ      0, 先支      0
■■■ルート リュック スタートモード Count171, Node29, End6
▲ルート1:マス番号:10:9:4:21
  総合評価 388
  マー      0, 通過      0, サラ      0, 支払      0
  有利    105, 特殊      0, 先サ    283, 先支      0
▲ルート2:マス番号:11:12:5:20
  総合評価 362
  マー      0, 通過      0, サラ      0, 支払      0
  有利    80, 特殊      0, 先サ    283, 先支      0
▲ルート3:マス番号:11:12:5:28
  総合評価 352
  マー      0, 通過      0, サラ      0, 支払      0
  有利    70, 特殊      0, 先サ    283, 先支      0
▲ルート4:マス番号:10:9:4:13
  総合評価 320
  マー      0, 通過      0, サラ      0, 支払      0
  有利    37, 特殊      0, 先サ    283, 先支      0
Enter: MainMenu.
■■■ルート リュック スタートモード Count19, Node7, End1
▲ルート1:マス番号:22:6:23:24:8:25
  総合評価 310
  マー    225, 通過      0, サラ      0, 支払      0
  有利    85, 特殊      0, 先サ      0, 先支      0
■■■ルート クリフト スタートモード Count113, Node30, End4
▲ルート1:マス番号:11
  総合評価 235
  マー      0, 通過      0, サラ      0, 支払      0
  有利    47, 特殊      0, 先サ    189, 先支      0
▲ルート2:マス番号:10
  総合評価 122
  マー      0, 通過      0, サラ      0, 支払    66
  有利      0, 特殊      0, 先サ    189, 先支      0
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: DEV9
Saving DEV9
Recovering single plugin: DEV9
Loading DEV9
Suspending single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:4CE7FB04
GSdx Lookup CRC:4CE7FB04
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:4CE7FB04
GSdx Lookup CRC:4CE7FB04
Loading GS
Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\psx2psp\Dragon Quest & Final Fantasy in Itadaki Street Special (Japan).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (785504 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: D:\ps2Emu\pcsx2-v1.5.0-dev-3214-gddb6aac82-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\ps2Emu\pcsx2-v1.5.0-dev-3214-gddb6aac82-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
Enter: MainMenu.
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Reply
#23
I have tried both v1.5.0-3337 and v1.4.0 and the board disappeared.
Currently I could only play the game with ZeroGS.

Code:
PCSX2 1.4.0-20160105132032- compiled on Jan  5 2016
Savestate version: 0x9a0b0000

Host Machine Init:
    Operating System =  Microsoft Windows 10 Pro (build 18363), 64-bit
    Physical RAM     =  16335 MB
    CPU name         =  AMD Ryzen 5 2400G with Radeon Vega Graphics
    Vendor/Model     =  AuthenticAMD (stepping 00)
    CPU speed        =  3.593 ghz (8 logical threads)
    x86PType         =  Standard OEM
    x86Flags         =  178bfbff 7ed8320b
    x86EFlags        =  2fd3fbff

x86 Features Detected:
    SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
    MMX2  .. SSE4a

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: D:\Games\pcsx2-1.4.0-binaries\PCSX2 1.4.0\plugins\GSdx32-SSE4.dll
    Binding  PAD: D:\Games\pcsx2-1.4.0-binaries\PCSX2 1.4.0\plugins\lilypad.dll
    Binding SPU2: D:\Games\pcsx2-1.4.0-binaries\PCSX2 1.4.0\plugins\spu2-x.dll
    Binding CDVD: D:\Games\pcsx2-1.4.0-binaries\PCSX2 1.4.0\plugins\cdvdGigaherz.dll
    Binding  USB: D:\Games\pcsx2-1.4.0-binaries\PCSX2 1.4.0\plugins\USBnull.dll
    Binding   FW: D:\Games\pcsx2-1.4.0-binaries\PCSX2 1.4.0\plugins\FWnull.dll
    Binding DEV9: D:\Games\pcsx2-1.4.0-binaries\PCSX2 1.4.0\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9693 games on record (loaded in 186ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
    Opening CDVD
isoFile open ok: D:\Disc Images\Dragon Quest & Final Fantasy in Itadaki Street Special.iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (785504 sectors)
    Opening USB
    Opening FW
    Opening DEV9
GSdx Lookup CRC:0
McdSlot 0 [File]: D:\Games\pcsx2-1.4.0-binaries\PCSX2 1.4.0\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Games\pcsx2-1.4.0-binaries\PCSX2 1.4.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: Japan   v02.20(05/09/2006)  Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:4.00, ctm:392Mhz, cpuclk:294Mhz detected)
Frame buffer size set to  512x512 (2048x2048)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0905, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060905-125923,ROMconf,PS20220WC20060905.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2006-0905, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_657.97;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLPM_657.97;1) Game CRC = 0x4CE7FB04, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_657.97;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

    Copyright 1999 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPM_657.97;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPM_657.97;1
0 00100000 003a4600 ...........................................................
Loaded, cdrom0:¥SLPM_657.97;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
GSdx Lookup CRC:0

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

    Copyright 1999-2002 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥SSD.IRX;1 args 0 arg
SSD Ver 3.0.040607.0,0060
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥RSSD.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 0 arg
CRI ADX Driver Ver.9.24(Jun 30 2004 16:28:40)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority  = 39
CRI ADX Driver : DTX Thread Priority  = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 33, ret 2
DVCI: "¥MOV¥SUMMONS.AFS" found.
DVCI: "¥MOV¥TUTOR.AFS" found.
DVCI: "¥SE¥A000.AFS" found.
DVCI: "¥SE¥C000.AFS" found.
DVCI: "¥BGM.AFS" found.
DVCI: "¥CASINO.AFS" found.
DVCI: "¥GAME.AFS" found.
DVCI: "¥ITASUTO.AFS" found.
DVCI: "¥MENU.AFS" found.
DVCI: "¥XOE.AFS" found.
DVCI: Total 10 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000ff100
PS2RNA: sceSifAllocIopHeap(2256) ret=0x00140200
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00141700
CApp::Init: Done.
Texture GS:0
Texture GS:1
Texture GS:2
Texture GS:3
Texture GS:4
Texture GS:5
Texture GS:6
Texture GS:7
Texture GS:8
Reply
#24
Can you post your GSdx settings from the new version?
Reply
#25
Attached.


Attached Files Thumbnail(s)
       
Reply
#26
Try setting CRC hacks to Automatic, then the problem should go away. Also if you have a Nvidia GPU, OpenGL should be used instead of DX11.
Reply
#27
Do you mean development release or 1.4.0?
Reply
#28
The one you posted above - the development release
Reply
#29
It does not work. Still invisible board.
Reply
#30
So, there's no fix for this as of now? This isn't solved by trivial settings i took all day to test all combinations, "no dice" Wink

Note: As OP said ZeroGS 0.97.1 with "Disable alpha testing" works so whatever that does is the solution just need a way to replicate on GSdx

Note 2: There's also a modified GSdx that works included here -> http://www.romhacking.net/translations/3191/
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