Dragon Quest & Final Fantasy in Itadaki Street Special is a board game similar to Monopoly. The game runs fine but the board is only showing up as black shadows.
I've kept all plugin configurations to their defaults, except for switching OpenGL to DirectX 11 in GSdx and mapping controls for my keyboard.
I found that using the graphics plugin ZeroGS 0.97.1 with "Disable alpha testing" works, but I'd prefer using GSdx since it's way newer, doesn't crash when going out of fullscreen, and allows you to increase the internal resolution.
Here's what it looks like with ZeroGS:
How can I get the game running smoothly with GSdx? Thanks for any help!
Information
PCSX2 Git revision: v1.5.0-dev-924-g79d019b (Download here)
System: Toshiba laptop S55-A5275 (Specifications here)
GS Dump: https://drive.google.com/file/d/0Bx75vtb...sp=sharing
Program Log
PCSX2 1.5.0-20160629131351 - compiled on Jun 29 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 10586), 64-bit
Physical RAM = 8103 MB
CPU name = Intel® Core i7-4700MQ CPU @ 2.40GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 2.393 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7fdafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Users\Public\Apps\Files\PCSX2\plugins\GSdx32-AVX.dll
Binding PAD: C:\Users\Public\Apps\Files\PCSX2\plugins\LilyPad.dll
Binding SPU2: C:\Users\Public\Apps\Files\PCSX2\plugins\SPU2-X.dll
Binding CDVD: C:\Users\Public\Apps\Files\PCSX2\plugins\cdvdGigaherz.dll
Binding USB: C:\Users\Public\Apps\Files\PCSX2\plugins\USBnull.dll
Binding FW: C:\Users\Public\Apps\Files\PCSX2\plugins\FWnull.dll
Binding DEV9: C:\Users\Public\Apps\Files\PCSX2\plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9706 games on record (loaded in 187ms)
I've kept all plugin configurations to their defaults, except for switching OpenGL to DirectX 11 in GSdx and mapping controls for my keyboard.
I found that using the graphics plugin ZeroGS 0.97.1 with "Disable alpha testing" works, but I'd prefer using GSdx since it's way newer, doesn't crash when going out of fullscreen, and allows you to increase the internal resolution.
Here's what it looks like with ZeroGS:
How can I get the game running smoothly with GSdx? Thanks for any help!
Information
PCSX2 Git revision: v1.5.0-dev-924-g79d019b (Download here)
System: Toshiba laptop S55-A5275 (Specifications here)
GS Dump: https://drive.google.com/file/d/0Bx75vtb...sp=sharing
Program Log
PCSX2 1.5.0-20160629131351 - compiled on Jun 29 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 10586), 64-bit
Physical RAM = 8103 MB
CPU name = Intel® Core i7-4700MQ CPU @ 2.40GHz
Vendor/Model = GenuineIntel (stepping 03)
CPU speed = 2.393 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7fdafbbf
x86EFlags = 2c100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Users\Public\Apps\Files\PCSX2\plugins\GSdx32-AVX.dll
Binding PAD: C:\Users\Public\Apps\Files\PCSX2\plugins\LilyPad.dll
Binding SPU2: C:\Users\Public\Apps\Files\PCSX2\plugins\SPU2-X.dll
Binding CDVD: C:\Users\Public\Apps\Files\PCSX2\plugins\cdvdGigaherz.dll
Binding USB: C:\Users\Public\Apps\Files\PCSX2\plugins\USBnull.dll
Binding FW: C:\Users\Public\Apps\Files\PCSX2\plugins\FWnull.dll
Binding DEV9: C:\Users\Public\Apps\Files\PCSX2\plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9706 games on record (loaded in 187ms)