There is no such information anywhere
Is GS a 256-bit core?
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12-10-2020, 05:22 PM
12-10-2020, 08:13 PM
1024 bit r/w for color
1024 bit r/w for depth 512 bit ro for texture ![]() もっとちゃんと言ってよ
忘れないようメモにしてよ
12-11-2020, 01:04 AM
(12-10-2020, 08:13 PM)Kojin Wrote: 1024 bit r/w for color Are you sure this is correct? For example: The GeForce 256 is the original release in Nvidia's "GeForce" product-line. Announced on September 1, 1999 and released on October 11, 1999. The "256" in its name stems from the "256-bit QuadPipe Rendering Engine", a term describing the four 64-bit pixel pipelines of the NV10 chip.
12-11-2020, 03:30 AM
Those are the width of those memory buses yes.
If you are talking about drawing the GS draws 16 or 8 pixels a cycle depending on if texture mapping is enabled and it processes 32 bit pixels so by your logic that would be 32x16 or 512 bit. Just sounds like a bunch of marketing to me. ![]() もっとちゃんと言ってよ
忘れないようメモにしてよ |
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