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i5 4460
GTX 970
16GB Ram
Win 7
v. 1.3.1-1473
The game looks like a glitchy mess in 3D11 Hardware (even native res). It seems like it only looks ok in Software mode. I can only run the game at ~85%. All default settings except for MTVU. Other speedhacks don't seem to make a difference.
EE~50% GS~98% (wa wa wee wa) VU~38%
I realize this game is also on PC. Finding it online from a site I trust is another story ($31 on amazon).
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Set extra rendering threads in GSdx config to 2 and give it another go.
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11-27-2015, 07:13 AM
(This post was last modified: 11-27-2015, 07:14 AM by AlphaKennyWhere.)
Seems to run fine now in the very beginning during gameplay but then the emulator crashed twice during a cutscene after the first fight. Still running software mode and console spammed this during the cutscene on my 3rd attempt: "GSdx: out-of-memory, texturing temporarily disabled" but didn't crash. I tried to open the Plugin settings and PCSX2 crashed after telling me it was out of memory.
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(11-27-2015, 07:13 AM)AlphaKennyWhere Wrote: Seems to run fine now in the very beginning during gameplay but then the emulator crashed twice during a cutscene after the first fight. Still running software mode and console spammed this during the cutscene on my 3rd attempt: "GSdx: out-of-memory, texturing temporarily disabled" but didn't crash. I tried to open the Plugin settings and PCSX2 crashed after telling me it was out of memory.
give
this a try
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11-27-2015, 07:18 AM
(This post was last modified: 11-27-2015, 07:18 AM by Blyss Sarania.)
What jesalvein said, or upgrade to the latest GIT build.
Since a few days ago PCSX2 is LAA by default so no more need for 4GB patch. Ofc users on stable (1.2.1) will still need it for relevant games.
I have no idea how applying the 4GB patch to the already LAA version would turn out actually...
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Well it worked for a while. I updated to 1.3.1-1487 and kept the same settings but PCSX2 still crashes every now and again with the out-of-memory spam.