Is there a workaround for this? (bad texture filtering)
When using D3D11 hardware mode textures have a lot of aliasing and noise when they are far away or viewed from some angles.
I've been playing like this with no problem at all but in some textures with a lot of detail this draws a lot of attention.

Here you can see what i mean in the wall above the character on the right, it's more noticeable when you're on motion.

Only solution I found is using OpenGL hardware mode with Trilinear (Ultra/Slow) filtering hack enable, but performance is pretty bad.
Is there a way to have a cleaner texture filtering with D3D11? Anisotropic filtering does nothing, I see no difference on D3D11.
I dont know what else could I do. I have tried everything I could thing of.

Here you can see the desiree effect (performance is bad).

I'm using PCSX2 1.7.0

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