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Is there any way to fix the sprite issues in Gran Turismo games using D3D11 Hardware
#1
And if not can you attempt to implement some kind of fixes?

Other than that issue though it runs great in D3D11, i cannot use OpenGL because Radeon cards suck mega butt at it.
Core i7 2700k 4.8ghz [] Coolermaster Seidon 240V [] 4x Coolermaster SickleFlow 120MM blue [] 12GB (4/8 Samsung 1600mhz DDR3 @ 1866mhz[] ASUS P8Z68-V
[] SoundBlaster Audigy FX [] Sapphire Radeon R9 Fury NITRO OC+ [] NZXT S340  [] SuperFlower Golden Green 550W 80 Plus Gold.
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#2
What kind of sprite issues ?
CPU: I3-4160 3.6GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ cl9
GPU: Asus AMD Radeon R7 360 OC 2GB GDDR5
OS: Windows 7 Ultimate SP1 64bit
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#3
(09-04-2018, 02:16 AM)lightningterror Wrote: What kind of sprite issues ?

You can see lights flickering in night races, dirt and smoke through every bit of geometry, and lights show through all geometry also.
Core i7 2700k 4.8ghz [] Coolermaster Seidon 240V [] 4x Coolermaster SickleFlow 120MM blue [] 12GB (4/8 Samsung 1600mhz DDR3 @ 1866mhz[] ASUS P8Z68-V
[] SoundBlaster Audigy FX [] Sapphire Radeon R9 Fury NITRO OC+ [] NZXT S340  [] SuperFlower Golden Green 550W 80 Plus Gold.
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#4
You'll have to use OpenGL to resolve that because DX11 lacks depth emulation. That's the only solution unfortunately but you'll at least have something to consider when you buy your next GPU Wink
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