09-11-2011, 06:40 PM
Hello,
I wanted to inform you about a possible Issue related to using savestates in those games. Problem seems to be occuring only on 2 or less core processors when the multithreaded microVU1 option is enabled and it's posibly caused by the failure to create a gzip thread during a savestate, though I'm not sure.
The problem occurs after you press the F1 button for the second time in those games and instead of creating a savestate the GUI simply freezes with 100% GPU usage beeing seen on the GUI main window and 0% usage for other parts like EE and VU1 and GUI.
Problem started occuring with the introduction of threaded microVU1 and doesn't seem to occur with other games like Grandia III or Tales series.
Problem doesn't seem to occur also when the threaded microVU1 option is disabled.
Hope this helps someone.
I wanted to inform you about a possible Issue related to using savestates in those games. Problem seems to be occuring only on 2 or less core processors when the multithreaded microVU1 option is enabled and it's posibly caused by the failure to create a gzip thread during a savestate, though I'm not sure.
The problem occurs after you press the F1 button for the second time in those games and instead of creating a savestate the GUI simply freezes with 100% GPU usage beeing seen on the GUI main window and 0% usage for other parts like EE and VU1 and GUI.
Problem started occuring with the introduction of threaded microVU1 and doesn't seem to occur with other games like Grandia III or Tales series.
Problem doesn't seem to occur also when the threaded microVU1 option is disabled.
Hope this helps someone.