09-26-2016, 01:19 PM
Hi,
I just checked out PCSX2 for the first time and since "Tekken 5" is listed as "working" I was a bit confused by the results.
First I tried "Virtua Fighter 4 Evolution" (USA) and saw perfect gameplay just shy of 60fps. Then I tried "Tekken 5" (USA) and it was a slide show at around 4.5fps regardless of if it was actual gameplay or just drawing a spinner on the loading screen.
Console spams "ALSA lib pcm.c:7963
snd_pcm_recover) underrun occurred" when using "PortAudio". (with Tk5 but not VF4.) "No Sound" or "SDL Audio" gave no error prints but ran at the same speed.
Before the game loads there is a sequense from an old space shooter and that runs at 60fps (but generates the same underrun prints). As soon as the shooter goes away the framerate drops to below 5 (even during black loading screen).
Ubuntu 16.04 - iGPU "Mesa 12.1.0-devel - padoka PPA" - "i5-4570S, 8GB"
I just checked out PCSX2 for the first time and since "Tekken 5" is listed as "working" I was a bit confused by the results.
First I tried "Virtua Fighter 4 Evolution" (USA) and saw perfect gameplay just shy of 60fps. Then I tried "Tekken 5" (USA) and it was a slide show at around 4.5fps regardless of if it was actual gameplay or just drawing a spinner on the loading screen.
Console spams "ALSA lib pcm.c:7963

Before the game loads there is a sequense from an old space shooter and that runs at 60fps (but generates the same underrun prints). As soon as the shooter goes away the framerate drops to below 5 (even during black loading screen).
Ubuntu 16.04 - iGPU "Mesa 12.1.0-devel - padoka PPA" - "i5-4570S, 8GB"