(07-23-2015, 07:51 PM)willkuer Wrote: Why do you use superVU at all?
No. at first, I use microVU Recompiler to both VU0 and VU1.
I mean that I tried superVU after that.
all console logs and screenshots of all Graphics settings are here.
----
PCSX2 1.3.1-20150719235527 - compiled on Jul 20 2015
Savestate version: 0x9a0a0000
Host Machine Init:
Operating System = Microsoft Windows 7 Service Pack 1 (build 7601), 64-bit
Physical RAM = 2047 MB
CPU name = Intel® Core2 Duo CPU E7500 @ 2.93GHz
Vendor/Model = GenuineIntel (stepping 0A)
CPU speed = 2.932 ghz (2 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0c08e3bd
x86EFlags = 20100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Users\ryosuke\Documents\dl\ps2\pcsx2-v1.3.1-740-g223b7da-windows-x86\pcsx2-v1.3.1-740-g223b7da-windows-x86\plugins\GSdx32-SSE2.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: C:\Users\ryosuke\Documents\dl\ps2\pcsx2-v1.3.1-740-g223b7da-windows-x86\pcsx2-v1.3.1-740-g223b7da-windows-x86\plugins\LilyPad.dll
Binding SPU2: C:\Users\ryosuke\Documents\dl\ps2\pcsx2-v1.3.1-740-g223b7da-windows-x86\pcsx2-v1.3.1-740-g223b7da-windows-x86\plugins\SPU2-X.dll
Binding CDVD: C:\Users\ryosuke\Documents\dl\ps2\pcsx2-v1.3.1-740-g223b7da-windows-x86\pcsx2-v1.3.1-740-g223b7da-windows-x86\plugins\cdvdGigaherz.dll
Binding USB: C:\Users\ryosuke\Documents\dl\ps2\pcsx2-v1.3.1-740-g223b7da-windows-x86\pcsx2-v1.3.1-740-g223b7da-windows-x86\plugins\USBnull.dll
Binding FW: C:\Users\ryosuke\Documents\dl\ps2\pcsx2-v1.3.1-740-g223b7da-windows-x86\pcsx2-v1.3.1-740-g223b7da-windows-x86\plugins\FWnull.dll
Binding DEV9: C:\Users\ryosuke\Documents\dl\ps2\pcsx2-v1.3.1-740-g223b7da-windows-x86\pcsx2-v1.3.1-740-g223b7da-windows-x86\plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9677 games on record (loaded in 262ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11(Software mode)
Opening CDVD
isoFile open ok: C:\Users\ryosuke\Documents\dl\ps2\Dai Senryaku VII - Modern Military Tactics Exceed (USA)\Dai Senryaku VII - Modern Military Tactics Exceed (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (680288 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\ryosuke\Documents\dl\ps2\pcsx2-v1.3.1-740-g223b7da-windows-x86\pcsx2-v1.3.1-740-g223b7da-windows-x86\memcards\Mcd001.ps2
McdSlot 1: C:\Users\ryosuke\Documents\dl\ps2\pcsx2-v1.3.1-740-g223b7da-windows-x86\pcsx2-v1.3.1-740-g223b7da-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.63, ctm:392Mhz, cpuclk:294Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Feb 7 2002 16:41:20
CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0 : OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00100000 0004c718 .....
Loaded, rom0:OSDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
ROM directory not found
PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
loadmodule: fname rom0:ATAD args 0 arg
ATA: DEV9C version 0x0: unknown device detected
loadmodule: id 31, ret 1
loadmodule: fname rom0:HDDLOAD args 28 arg -osd
loadmodule: id -200, ret 1
open name rom0:FONTM flag 1 data 48a78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 48a78
open fd = 2
open name rom0:SNDIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 48a78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 48a78
open fd = 2
open name rom0:TZLIST flag 1 data 48a78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
open name rom0:ROMVER flag 1 data 48a78
open fd = 2
open name rom1:DVDID flag 1 data 48a78
open fd = -6
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.52;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_213.52;1) Game CRC = 0xF7EBA26D, EntryPoint = 0x0010001C
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.52;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 4 data 48a78
open fd = 2
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0 : PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00100000 0003016c ....
Loaded, rom0:PS2LOGO
start address 0x100008
gp address 00000000
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00100000 0003016c ....
Loaded, rom0:PS2LOGO
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 44a78
open fd = 2
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120 size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_213.52;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.52;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_213.52;1
0 00100000 003a4106 ...........................................................
Loaded, cdrom0:¥SLUS_213.52;1
start address 0x10001c
gp address 00000000
loadelf: fname cdrom0:¥SLUS_213.52;1 secname all
loadelf version 3.30
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.52;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
Input ELF format filename = cdrom0:¥SLUS_213.52;1
0 00100000 003a4106 ...........................................................
Loaded, cdrom0:¥SLUS_213.52;1
start address 0x10001c
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 © Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 30, ret 2
loadmodule: fname cdrom0:¥IRX¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥IRX¥MODSESQ.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥IRX¥STRADPCM.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IRX¥SKSOUND.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥IRX¥SKHSYNTH.IRX;1 args 0 arg
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥IRX¥SKMSIN.IRX;1 args 0 arg
loadmodule: id 37, ret 0
loadmodule: fname cdrom0:¥IRX¥SKSESQ.IRX;1 args 0 arg
loadmodule: id 38, ret 0
loadmodule: fname cdrom0:¥IRX¥SKSADPCM.IRX;1 args 0 arg
loadmodule: id 39, ret 0
loadmodule: fname cdrom0:¥IRX¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 40, ret 2
SDR callback thread created
(X_X){ error!! c_VFS_Update:file [¥map¥d7map131.mpx] not found in vfs
(X_X){ error!! c_VFS_Update:file [¥scenario¥sce26.mpx] not found in vfs
Stream Buffer 1Bank 32768byte 5banks 163840byte used