06-05-2018, 11:07 PM
Hello everyone,
I think it's time to create a core for the libretro project. Actually the effort to create PCSX2 has been impressive and I think it could reach even more many users through this way. Not only through third-party utilities such as "RetroArch, Lakka, RetroPie or EmulationStation", but also its easy "portability" after new systems such as Xbox One (developer mode, UWP and requires a 64-bit version) and Nintendo Switch (easy portability) since there is a choreo for libretro).
Providing the core of the emulator for libretro opens a world of possibilities that today PCSX2 unfortunately can not reach. It is true that the emulator is available in a multiplicity of systems, but why get stuck here? The future looks to Microsoft's 64-bit and UWP applications that promise to be a temporary capsule that will provide greater compatibility to the future of what Win32 has really been (we all know that at some point it will disappear, and with it everything that is only win32). The future also looks towards technologies that allow a greater ease of portability and migration between systems and technologies, do not let PCSX2 die with Win32 and stop cutting the wings of the possibilities that arise.
We all know that it will not be an easy or quick task, but we have references from other big projects like this one that has decided to take the leap as Dolphin and PPSSPP. In addition, I have read some threads of the forum from previous years in which some of the project developers have participated in which they state that they are focused on tasks of improvement and optimization of the performance of the emulator compared to these other options that I propose in this publication. . Ladies and gentlemen, the emulator works perfectly and with the advance of the CPU and GPU potential that currently exists the priorities must also change. At the beginning of the project it was very important to optimize as much as possible because the existing hardware was not as powerful as now, what I want to tell you is that thanks to all this extra potential performance, in the current state of the emulator, I do not think that should be a priority in the face of its greater "portability to the future".
I hope that my suggestion is answered and received for what it is: a shout of encouragement and thanks for the countless hours that thanks to your effort I have been able to enjoy. A greeting!
I think it's time to create a core for the libretro project. Actually the effort to create PCSX2 has been impressive and I think it could reach even more many users through this way. Not only through third-party utilities such as "RetroArch, Lakka, RetroPie or EmulationStation", but also its easy "portability" after new systems such as Xbox One (developer mode, UWP and requires a 64-bit version) and Nintendo Switch (easy portability) since there is a choreo for libretro).
Providing the core of the emulator for libretro opens a world of possibilities that today PCSX2 unfortunately can not reach. It is true that the emulator is available in a multiplicity of systems, but why get stuck here? The future looks to Microsoft's 64-bit and UWP applications that promise to be a temporary capsule that will provide greater compatibility to the future of what Win32 has really been (we all know that at some point it will disappear, and with it everything that is only win32). The future also looks towards technologies that allow a greater ease of portability and migration between systems and technologies, do not let PCSX2 die with Win32 and stop cutting the wings of the possibilities that arise.
We all know that it will not be an easy or quick task, but we have references from other big projects like this one that has decided to take the leap as Dolphin and PPSSPP. In addition, I have read some threads of the forum from previous years in which some of the project developers have participated in which they state that they are focused on tasks of improvement and optimization of the performance of the emulator compared to these other options that I propose in this publication. . Ladies and gentlemen, the emulator works perfectly and with the advance of the CPU and GPU potential that currently exists the priorities must also change. At the beginning of the project it was very important to optimize as much as possible because the existing hardware was not as powerful as now, what I want to tell you is that thanks to all this extra potential performance, in the current state of the emulator, I do not think that should be a priority in the face of its greater "portability to the future".
I hope that my suggestion is answered and received for what it is: a shout of encouragement and thanks for the countless hours that thanks to your effort I have been able to enjoy. A greeting!