I'm experiencing crashes with Jak 3 that seem rather random. My area of tests is Spargus City. They can happen by jumping around, jumping on people, punching them, shooting them, breaking crates and other containers, or just by idling. The problem is that I haven't found a single instance where a crash can happen on demand. I can get one after mere minutes of gameplay or well over an hour.
But I have found at least one build that hasn't crashed after letting the game idle for over 18 hours and 12 hours in two sessions (both including some roaming in the city from time to time), v1.3.1-1401-g2b02a74.
Builds available before and after it, v1.3.1-1398-g4ef0572 and v1.3.1-1402-ge5f9923, do crash, eventually. Either I'm really lucky, or there's a change in the build that prevents Jak 3 from crashing. And no other build I've tested came anywhere close in runtime (all were below 2 hours).
Crashes don't leave any traces in logs, so there's no help in there.
I ran every build with almost default settings. Only changes I did were using OpenGL (with its defaults) and XAudio 2 (some 1.3.1 builds use Portaudio by default).
Onto the question.
Has progress on visuals on models of Jak and Daxter gone backwards on HW OGL? Daxter's fur and Jak's clothes look pretty good on v1.5.0-dev-1368-gfc32b74
In the next available build (v1.5.0-dev-1371-g3468639), Daxter turns completely black and Jak's clothes are corrupted and black in some parts. Furthermore, Jak's face turn black if the new mipmapping test is enabled. Final result can be seen below. This only happens to the world models. Cutscene ones are okay.
Is there a setting to adjust this, besides fixing the face by opting out from mipmapping?
But I have found at least one build that hasn't crashed after letting the game idle for over 18 hours and 12 hours in two sessions (both including some roaming in the city from time to time), v1.3.1-1401-g2b02a74.
Builds available before and after it, v1.3.1-1398-g4ef0572 and v1.3.1-1402-ge5f9923, do crash, eventually. Either I'm really lucky, or there's a change in the build that prevents Jak 3 from crashing. And no other build I've tested came anywhere close in runtime (all were below 2 hours).
Crashes don't leave any traces in logs, so there's no help in there.
I ran every build with almost default settings. Only changes I did were using OpenGL (with its defaults) and XAudio 2 (some 1.3.1 builds use Portaudio by default).
Onto the question.
Has progress on visuals on models of Jak and Daxter gone backwards on HW OGL? Daxter's fur and Jak's clothes look pretty good on v1.5.0-dev-1368-gfc32b74
In the next available build (v1.5.0-dev-1371-g3468639), Daxter turns completely black and Jak's clothes are corrupted and black in some parts. Furthermore, Jak's face turn black if the new mipmapping test is enabled. Final result can be seen below. This only happens to the world models. Cutscene ones are okay.
Is there a setting to adjust this, besides fixing the face by opting out from mipmapping?
Intel i5-4670K @ 4,2 GHz
Gigabyte GA-Z97MX-Gaming 5
GTX 1080Ti
16 GB RAM
Gigabyte GA-Z97MX-Gaming 5
GTX 1080Ti
16 GB RAM