Jak & Daxter The Precursor Legacy Blurry Image
#1
Hi, I have a problem with this game, I've noticed that also other people had this (also on tekken5).

[settings: All default, except for 8X resolution and Alpha hack: On for shadows fix] D311 hw.
Last git version 1.5
Tried also 1.4.0

As you can see: 
https://i.imgur.com/PrNnQTb.jpg
https://i.imgur.com/jIwhlza.jpg
The image is blurry, it seems like if it is always shaking up and down....
It's like ghosting... watch the image full screen, and watch lines, far away from the character is even worse.

I've tried millions of options, nothing changed. (Yes... I've tried also all interlacing mode, some looks orrible, the best I can get is like in those pics)

Please someone help me, I just downloaded the emulator in oreder to play all the Jak serie... But I can't start ahahah

[Image: PrNnQTb.jpg]

Sponsored links

#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#3
Code:
PCSX2 1.5.0-20190128215830 - compiled on Jan 28 2019
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 17763), 64-bit
Physical RAM     =  16318 MB
CPU name         =  Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
Vendor/Model     =  GenuineIntel (stepping 0C)
CPU speed        =  3.599 ghz (8 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from C:\Program Files (x86)\pcsx2-v1.5.0-dev-2923-gf02c68317-windows-x86\plugins...
Bound   GS: GSdx32-AVX2.dll [GSdx 20190128215830 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20190128215830) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20190128215830 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190128215830 0.11.0]
(GameDB) 9769 games on record (loaded in 94ms)
Bound  USB: USBnull.dll [USBnull Driver 20190128215830 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20190128215830 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20190128215830 0.5.0]
Plugins loaded successfully.

HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D 11 (Hardware renderer)
Opening CDVD
isoFile open ok: D:\ps2\Jak II (En,Ja,Fr,De,Es,It,Ko).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2153648 sectors)
Opening USB
Opening FW
Opening DEV9
GSdx Lookup CRC:0
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Program Files (x86)\pcsx2-v1.5.0-dev-2923-gf02c68317-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Program Files (x86)\pcsx2-v1.5.0-dev-2923-gf02c68317-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.20(10/02/2006)  Console
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x512 (4096x4096)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
 CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.65;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = NTSC
found 1539 symbols
ELF (cdrom0:\SCUS_972.65;1) Game CRC = 0x9184AAF1, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.65;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
LilyPad: Warning! No controls are bound to a currently attached device!
Please attach a controller that has been setup for use with LilyPad or go to the Plugin settings and setup new controls.
loadelf: fname cdrom0:¥SCUS_972.65;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_972.65;1
0 00100000 00027eb8 ...
1 00127f00 000090d8 ..
Loaded, cdrom0:¥SCUS_972.65;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
sce_fileio: unrecognized code ff
GSdx Lookup CRC:9184AAF1
GSdx Lookup CRC:9184AAF1
dkernel: boot:1 debug:0 mem:0 dev:2 mod:1
Initializing CD drive
Disk type 20
Rebooting IOP...
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
   Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥DRIVERS¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥DRIVERS¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥DRIVERS¥989NOSTR.IRX;1 args 0 arg

==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes                               v3.0.1
                       (built Aug  5 2003 at 12:03:15)
                                        (pre-release 1)

NO VAG STREAM VERSION!

(build with sce library rev 2.7.2)
==========================================================
   Thread Priorities:
                        Sound Tick = 9
                          Main RPC = 58
                       Loading RPC = 59
                         Streaming = 60, 61, 62, 63
  Memory Locations...
      Voice Allocator Owner  : 0x0009cd18
      Master Tick Owner List : 0x0009cc84
==========================================================

loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥SCRTCHPD.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥DRIVERS¥OVERLORD.IRX;1 args 19 arg iso_cd
IOP: =========Startup===(a9030)====
IOP: Size     2097152
IOP: Free     744448
IOP: Max      744448
IOP: Used     1352704
IOP: start at 0x000A9030
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
IOP: =========After inits=============
IOP: Size     2097152
IOP: Free     118528
IOP: Max      118528
IOP: Used     1978624
loadmodule: id 32, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
Frame buffer size set to  640x512 (5120x4096)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Suspending single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:9184AAF1
GSdx Lookup CRC:9184AAF1
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:9184AAF1
GSdx Lookup CRC:9184AAF1
Loading GS
HLE Notice: ELF does not have a path.

Opening plugins...
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\ps2\Jak II (En,Ja,Fr,De,Es,It,Ko).iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2153648 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Program Files (x86)\pcsx2-v1.5.0-dev-2923-gf02c68317-windows-x86\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Program Files (x86)\pcsx2-v1.5.0-dev-2923-gf02c68317-windows-x86\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.20(10/02/2006)  Console
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)
Frame buffer size set to  512x512 (4096x4096)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr  7 2005 21:09:14
 CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.65;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = NTSC
found 1539 symbols
ELF (cdrom0:\SCUS_972.65;1) Game CRC = 0x9184AAF1, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.65;1
(SYSTEM.CNF) Software version = 2.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_972.65;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_972.65;1
0 00100000 00027eb8 ...
1 00127f00 000090d8 ..
Loaded, cdrom0:¥SCUS_972.65;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
sce_fileio: unrecognized code ff
GSdx Lookup CRC:9184AAF1
GSdx Lookup CRC:9184AAF1
dkernel: boot:1 debug:0 mem:0 dev:2 mod:1
Initializing CD drive
Disk type 20
Rebooting IOP...
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
   Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥DRIVERS¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥DRIVERS¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥DRIVERS¥989NOSTR.IRX;1 args 0 arg

==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes                               v3.0.1
                       (built Aug  5 2003 at 12:03:15)
                                        (pre-release 1)

NO VAG STREAM VERSION!

(build with sce library rev 2.7.2)
==========================================================
   Thread Priorities:
                        Sound Tick = 9
                          Main RPC = 58
                       Loading RPC = 59
                         Streaming = 60, 61, 62, 63
  Memory Locations...
      Voice Allocator Owner  : 0x0009cd18
      Master Tick Owner List : 0x0009cc84
==========================================================

loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥DRIVERS¥SCRTCHPD.IRX;1 args 0 arg
loadmodule: id 31, ret 2
loadmodule: fname cdrom0:¥DRIVERS¥OVERLORD.IRX;1 args 19 arg iso_cd
IOP: =========Startup===(a9030)====
IOP: Size     2097152
IOP: Free     744448
IOP: Max      744448
IOP: Used     1352704
IOP: start at 0x000A9030
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
WARNING: WaitEventFlag KE_CAN_NOT_WAIT
IOP: =========After inits=============
IOP: Size     2097152
IOP: Free     118528
IOP: Max      118528
IOP: Used     1978624
loadmodule: id 32, ret 0
Frame buffer size set to  640x512 (5120x4096)
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
#4
tried ogl renderer ?
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#5
What type of deinterlace mode you use?
#6
I already told you some information about it in a PM before seeing the thread, but for future reference:

It's a blurry pixel shader, and it's an intended effect that is simply harder to see at the original low resolution. Maybe you can find a skipdraw setting that disables it. I think it's between 140 and 160, but it's slow to check ranges opening and closing the settings all the time.

The alternative is what I told you, using my 3D Vision fix from the helixmod blog to disable that pixel shader.

Before: https://u.cubeupload.com/masterotaku/jakblurry.jpg

[Image: jakblurry.jpg]

After: https://u.cubeupload.com/masterotaku/jaksharp.jpg

[Image: jaksharp.jpg]

The same thing can be said about Devil May Cry, for example.
CPU: AMD Ryzen 7 7800X3D
GPU: Nvidia GeForce RTX 2080 Ti GAMING X TRIO
Motherboard: ASUS ROG Strix X670E-F Gaming WiFi
RAM: Corsair Vengeance 6000MHz CL30 DDR5
Monitor: Asus PG278QR
OS: Windows 11
#7
(02-01-2019, 11:00 PM)masterotaku Wrote: I already told you some information about it in a PM before seeing the thread, but for future reference:

It's a blurry pixel shader, and it's an intended effect that is simply harder to see at the original low resolution. Maybe you can find a skipdraw setting that disables it. I think it's between 140 and 160, but it's slow to check ranges opening and closing the settings all the time.

The alternative is what I told you, using my 3D Vision fix from the helixmod blog to disable that pixel shader.

Before: https://u.cubeupload.com/masterotaku/jakblurry.jpg

[Image: jakblurry.jpg]

After: https://u.cubeupload.com/masterotaku/jaksharp.jpg

[Image: jaksharp.jpg]

The same thing can be said about Devil May Cry, for example.


Is it possible you could go into more detail on this? I followed the guide on the website you were talking about, but I'm not entirely sure it worked. I think it did activate because when I tried to launch Jak and Daxter it asked me to run something (can't remember the name of it), but I don't think it went into 3D Mode like you said.
#8
(02-01-2019, 11:00 PM)masterotaku Wrote: I already told you some information about it in a PM before seeing the thread, but for future reference:

It's a blurry pixel shader, and it's an intended effect that is simply harder to see at the original low resolution. Maybe you can find a skipdraw setting that disables it. I think it's between 140 and 160, but it's slow to check ranges opening and closing the settings all the time.

The alternative is what I told you, using my 3D Vision fix from the helixmod blog to disable that pixel shader.

Before: https://u.cubeupload.com/masterotaku/jakblurry.jpg

[Image: jakblurry.jpg]

After: https://u.cubeupload.com/masterotaku/jaksharp.jpg

[Image: jaksharp.jpg]

The same thing can be said about Devil May Cry, for example.
Could you please send me the fix as well? Thanks!
#9
(01-30-2019, 04:54 PM)Mansitos Wrote: Hi, I have a problem with this game, I've noticed that also other people had this (also on tekken5).

Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 200
Go to config>video>plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 200




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