Jak II [SCUS 97265] (U)
#1
status=5;
version=1.5.0;
console=PS2;
crc=9184AAF1;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 16 12 2012 1.1.0 r5480- Windows
GSdx 5442 SSE41 [29 10 2012]
LilyPad 0.11.0 [09 10 2012]
cdvdGigaherz 0.8.0 [09 10 2012]
USBnull Driver 0.7.0 [09 10 2012]
SPU2-X 2.0.0 [21 11 2012]
DEV9null Driver 0.5.0 [09 10 2012]
FWnull Driver 0.7.0 [09 10 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs above full speed.

Bugs:

For some odd reason, the language and text are Japanese, even though this is a US copy of the game. Various graphic glitches, but still playable.

Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#3
Probably one of these games that needs "Full Boot" to get the correct language to show up but it defaults to Japanese Smile
[Image: ref-sig-anim.gif]

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#4
Probably the smoothest game ive played yet... only annoying part was the game opening in japanese... but still gret
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#5
PC Specs:
CPU: Intel Core i7 @ 3.4GHz/i5 @ 2.8GHz (8MB)
GPU: Nvidia GTX750ti 2GB/GT630 2GB
RAM: 8-16GB/4-10GB
 
Build Description: PCSX2 1.4.0 [8-1-2016 Win (8.1/7, 64x)]
GSdx MSVC 19.00 SSE41 [05 01 2016]
LilyPad 5709 0.11.0 [31 12 2015]
SPU2-X 5709 2.0.0 [31 12 2015]
cdvdGigaherz 5709 0.9.0 [31 12 2015]
USBnull Driver 5709 0.7.0 [31 12 2015]
FWnull Driver 5709 0.7.0 [31 12 2015]
DEV9null Driver 5709 0.5.0 [31 12 2015]
 
Backup before save | Automatic Gamefixes | enable Widescreen Patches
 
VU0Rec and VU1Rec
 
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
 
GS Windows | Ratio 16:9
 
Speedhacks Used:
EE Cyclerate 2 | VU Cycle Stealing 2
INTC, Wait Loop Detection, mVU Flag
Gamefixes Used:
N/A
 
GSDX:
Nvidia GTX750ti 2GB | Direct3D11 (Hardware) | Interlacing=auto
2xNative | Texture Filtering= Bilinear (Forced) | Anisotropic 8x | CRC Hack = Partial (OpenGL)
Enable HW Hacks | MSAA 16x | Skipdraw 1
SPU2-X:
Vol 100% | Latency 151ms (avg) | Async Mix
Enable Debug Option | Show In console
DMA Operations | AutoDMA Operations | Buffer Over/Underruns | ADPCM Cache statistics | Log DMA Writes | Dump Core and voice State | Dump Memory Contents
 
Amount of testing done (little/medium/much/completed-game): Much
 
Comments:
Run Game @ Full Reboot.
 
Justification info. for clarification.
Game run pretty well.
> Shut-down unnecessary start-up appz/task manager [Help CPU speed performance from interruption].
> PCSX2Bonus V2.0.0.2 is recommend for saving the config per game
 
Bugs:
# Initiative Jap Language @ menu.  Fixed by; Full reboot
# Shadow seen by Character.          Fixed by; Skipdraw 1
# Darksea.                                    Fixed by; Direct3D11 (Hardware) & CRC Hack = Partial (OpenGL) 
                                                    OR           OpenGL (HW) & CRC Hack = Full  (Skipdraw 1~4)
# Missing/black Eye.                        Fixed by; Keep Toggling (F9) with delay 5s till all/single eye appears.
# Hair Color…

Status
Playable


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#6
PC Specs:
CPU: Intel Core i7 @ 3.4GHz (8MB)
GPU: Nvidia GTX750ti 2GB
RAM: 8-16GB
 

Build Description: PCSX2 1.5.0 [dev-1909 Win (10, 64x)]
GSdx MSVC 19.00 SSE41 [26 02 2017] 
LilyPad 0.12.0 [26 02 2017]
SPU2-X 2.0.0 [26 02 2017]
cdvdGigaherz 0.11.0 [26 02 2017]
USBnull Driver 0.7.0 [26 02 2017]
FWnull Driver 0.7.0 [26 02 2017]
DEV9null Driver 0.5.0 [26 02 2017]

 
Backup before save | Automatic Gamefixes | enable Widescreen Patches
 
VU0Rec and VU1Rec
 
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
 
GS Windows | Ratio 16:9
 
Speedhacks Used:
EE Cyclerate 2 | VU Cycle Stealing 2
INTC, Wait Loop Detection, mVU Flag
Gamefixes Used:
N/A
 
GSDX:
Nvidia GTX750ti 2GB | OpenGL (Hardware) | Interlacing=auto
Large Framebuffer | 2xNative | Texture Filtering= Bilinear (Forced) | Anisotropic 8x | MipMapping (Ins) = Basic (Fast) | CRC Hack = Full (Direct3D Recommended)
Enable HW Hacks | Skipdraw 1
Blending Unit Accuracy = Basic
SPU2-X:
Vol 100% | Latency 151ms (avg) | Async Mix 

Amount of testing done (little/medium/much/completed-game): Much
 
Comments:
Game runs great with full Eyes.
Run Game @ Full Reboot.
 
Bugs:
# Initiative Jap Language @ menu.  Fixed by; Full reboot
# Shadow seen by Character.          Fixed by; Skipdraw 1
# Darksea.                                    Fixed by; MipMapping (Ins) = Basic (Fast) 
# Missing/black Eye/Hair Color        Fixed by; Keep Toggling (F9) with delay 5s till all/single eye appears.
                                                     OR           Include this code (UserHacks_TextureInsideRt=1) to PCSX2\inis\GSdx.ini  [Very effective solution, Thanks to DonkeyPlanet)
 

Status
Playable
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