Jak X - Combat Racing: Cannot boot
#1
Is anyone able to play Jak X combat racing recently? Ive tried to play it on pcsx2 a few times but it just keeps bringing me to the browser. I heard that you need to add a patch to play but I seriously have no idea what to do with the 3091E6FB.pnach file. I want to play this game so bad ever since my original ps2 console is replaced with a ps3. Any help or advice would be appreaciated!Happy
(Im using the NTSC version, btw)
______________________________________________________________
How the console appears as:
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128
______________________________________________________________
There is a disc image thingy on the browser and everytime I press it this thingy here above (Idk what it is) repeats itself.
Reply

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#2
If that pnach helps:
The pnach needs to be in your cheats folder. Then you need to activate cheats in the user interface.

Please also read this thread about other problems and solutions.
Reply
#3
(05-03-2014, 02:13 PM)willkuer Wrote: If that pnach helps:
The pnach needs to be in your cheats folder. Then you need to activate cheats in the user interface.

Ive tried that but it dosent seem to workSad Ill go give it another run
Reply
#4
Is this:

(05-03-2014, 02:09 PM)Uptimuster Wrote: There is a disc image thingy on the browser and everytime I press it this thingy here above (Idk what it is) repeats itself.

a funny signature or part of your problem?
If it is the second, please try to use different words than 'thingy' to make clear what you want to say.

Maybe you can also provide the whole emulog. It can either be found in my documents (installer version) or in the installation folder (portable/binary/SVN/GIT version)
Reply
#5
(05-03-2014, 02:17 PM)willkuer Wrote: Is this:


a funny signature or part of your problem?
If it is the second, please try to use different words than 'thingy' to make clear what you want to say.

Oh. sorry abt that. Its part of the problem i think. When we're at the browser we see like 2 mem cards right? But theres an image of a disc below it (Probably the game disc). I went into it and shows a black screen for a few seconds, then brings me back to the browser. Sort of like a "refresh", if u ask me.
Reply
#6
Can you try to make a fast boot instead of a full boot? It is written that you would not hear sounds this way but I think you are currently hanging in the bios.
Reply
#7
Ok heres the emulog.
=======================================================

PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 8139 MB
CPU name = Intel® Core™ i5-3470 CPU @ 3.20GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 3.191 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7dbae3ff
x86EFlags = 28100000

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Invalid language identifier (wxID=0)
Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\gsdx32-avx-r5875.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\lilypad-r5875.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9655 games on record (loaded in 168ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
NVIDIA GeForce 605 (8.17.12.8603)
Opening CDVD
isoFile open ok: C:\Users\My Home 2\Desktop\PCSX2\Games\Jak X - Combat Racing (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2276032 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\My Home 2\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\My Home 2\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M



IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0OhmySDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0OhmySDSYS
0 00100000 00058a48 ......
Loaded, rom0OhmySDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0OhmySDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0WackoNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0TongueS1ID flag 1 data 4aa78
open fd = 2
open name rom0TongueS1VERE flag 1 data 4aa78
open fd = 2
open name rom1LaughVDID flag 1 data 4aa78
open fd = -6
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.29;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_974.29;1) Game CRC = 0x3091E6FB, EntryPoint = 0x001001B4
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.29;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
ExecutePs2GameDisk
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0TongueS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0TongueS2LOGO
0 01000000 000172c0 ..
Loaded, rom0TongueS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 45d78
open fd = 2
loadmodule: fname rom0OhmySDSND args 0 arg
loadmodule: id 25, ret 0
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 45d78
open fd = 2
loadmodule: fname rom0:XPARAM args 12 arg SCUS_974.29
loadmodule: id 26, ret 1
_spu_rev_offsetaddr 1dfff1
### addr = 2097120 size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0OhmySDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0OhmySDSYS
0 00100000 00058a48 ......
Loaded, rom0OhmySDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0OhmySDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0WackoNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0TongueS1ID flag 1 data 4aa78
open fd = 2
open name rom0TongueS1VERE flag 1 data 4aa78
open fd = 2
open name rom1LaughVDID flag 1 data 4aa78
open fd = -6
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.29;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.29;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 2 data 4aa78
open fd = 2
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.29;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.29;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78
open fd = 2
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0TongueS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0TongueS2LOGO
0 01000000 000172c0 ..
Loaded, rom0TongueS2LOGO
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
read/write allocate memory 4000
open name rom0:ROMVER flag 1 data 45d78
open fd = 2
loadmodule: fname rom0OhmySDSND args 0 arg
loadmodule: id 25, ret 0
open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 45d78
open fd = 2
loadmodule: fname rom0:XPARAM args 12 arg SCUS_974.29
loadmodule: id 26, ret 1
_spu_rev_offsetaddr 1dfff1
### addr = 2097120 size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Restart.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0OhmySDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0OhmySDSYS
0 00100000 00058a48 ......
Loaded, rom0OhmySDSYS
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..
ROM directory not found

PlayStation 2 ======== Update reboot complete
cdvdman Init
rmreset start
rmreset end
clearspu: completed
Pad Driver for OSD (2000/12/05 18:05) 392, 128


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
read/write allocate memory 4000
open name rom0OhmySDVER flag 1 data 4aa78
open fd = 2
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:XDEV9 flag 1 data 4aa78
open fd = 2
loadmodule: fname rom0:XDEV9 args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 32, ret 1
loadmodule: fname rom0:XDEV9SERV args 0 arg
loadmodule: id -200, ret 1
open name rom0:ROMVER flag 1 data 4aa78
open fd = 2
open name rom0:FONTM flag 1 data 4aa78
open fd = 2
open name rom0:FNTIMAGE flag 1 data 4aa78
open fd = 2
open name rom0WackoNDIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TEXIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:ICOIMAGE flag 1 data 4aa78
open fd = 2
open name rom0:TZLIST flag 1 data 4aa78
open fd = 2
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
get val add 3c0 type 2 ret 1ff000
get val add 1ff000 type 2 ret 0
open name rom0TongueS1ID flag 1 data 4aa78
open fd = 2
open name rom0TongueS1VERE flag 1 data 4aa78
open fd = 2
open name rom1LaughVDID flag 1 data 4aa78
open fd = -6
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.29;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.29;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
open name cdrom0:¥SYSTEM.CNF;1 flag 2 data 4aa78
open fd = 2
Found Cheats file: '3091E6FB.pnach'
comment: patched By Ge-Force
comment: Designed with Brute force and ignorance, may have issues
comment: Relatively untested
comment: Use Full Boot
Loaded 1 Cheats from '3091E6FB.pnach'
Overall 1 Cheats loaded

You're right! Apparently it dosent have any sound, like u said.
Reply
#8
Well the cheat is loaded correctly. I also don't see other problems. Is it working using Fast boot?
Reply
#9
Yeah, it is. Would have been alot better with sound but thats just being a little too greedy..
Reply
#10
I think there is a solution for that problem. But I don't know it. To hear sound you need full boot. I know that this sometimes creates problems but they should be solvable. Maybe somebody else can help you.

The last I know is that you can try to redump your iso (preferably with imgburn - because we know that this should always work). maybe some sectors where not ripped correctly so that the game works but not the communication to the bios.
Reply




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